static boolean player_killed(struct PLAYER *ply)
{
- register unsigned int x = ply->x;
- register unsigned int y = ply->y;
+ int x = ply->x;
+ int y = ply->y;
#if 0
printf("::: %d: %d, %d\n", ply->num, x, y);
static void kill_player(struct PLAYER *ply)
{
- register unsigned int x = ply->x;
- register unsigned int y = ply->y;
+ int x = ply->x;
+ int y = ply->y;
ply->alive = 0;
static void check_player(struct PLAYER *ply)
{
- unsigned int oldx = ply->x;
- unsigned int oldy = ply->y;
- register unsigned int x = oldx;
- register unsigned int y = oldy;
- unsigned int anim = 0;
+ int oldx = ply->x;
+ int oldy = ply->y;
+ int x = oldx;
+ int y = oldy;
+ int anim = 0;
int dx = 0, dy = 0;
#if 0
static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
{
int anim = (dx < 0 ? 3 : dx > 0 ? 1 : dy < 0 ? 0 : dy > 0 ? 2 : 2);
- unsigned int oldx = ply->x;
- unsigned int oldy = ply->y;
- register unsigned int x = oldx + dx;
- register unsigned int y = oldy + dy;
+ int oldx = ply->x;
+ int oldy = ply->y;
+ int x = oldx + dx;
+ int y = oldy + dy;
boolean result = TRUE;
if (!dx && !dy) /* no direction specified */