fixed some pre-processor defines in EM engine source file
[rocksndiamonds.git] / src / game_em / synchro_1.c
index 08a823a0b359d4ba6f22f7d2f103e66a45fe3f6f..dc7139383bc2e599406bba92c8fd043366f06f12 100644 (file)
@@ -173,7 +173,7 @@ static boolean player_killed(struct PLAYER *ply)
     case Xdynamite_2:
     case Xdynamite_3:
     case Xdynamite_4:
-#if 1
+#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
     case Xfake_acid_1:
     case Xfake_acid_2:
     case Xfake_acid_3:
@@ -490,7 +490,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
       case Xacid_splash_w:
        Cave[y][x] = Zplayer;
        Next[y][x] = Zplayer;
-#if 1
+#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
       case Xfake_acid_1:
       case Xfake_acid_2:
       case Xfake_acid_3: