rnd-20070425-1-src
[rocksndiamonds.git] / src / game_em / sound.c
index e230d9924f24349f51ab557d80100821a04814c3..5aedabb35abb1cbf42faaa23b67b32e6502e6883 100644 (file)
@@ -20,9 +20,6 @@
 #include <soundcard.h>
 #endif
 
-#include "global.h"
-#include "sample.h"
-
 static char audioname[] = "/dev/audio";
 
 static const int sound_priority[SAMPLE_MAX] =
@@ -97,7 +94,9 @@ int sound_thread(void)
     {
 
       /* pick sounds to play, if any */
-      if (sound_play[SAMPLE_exit] || sound_play[SAMPLE_die])
+      if (sound_play[SAMPLE_exit_open] ||
+         sound_play[SAMPLE_exit_leave] ||
+         sound_play[SAMPLE_die])
        sound_play[SAMPLE_boom] = 0; /* no explosions if player goes home */
 
       mix_count = 0;