rocksndiamonds-3.2.1
[rocksndiamonds.git] / src / game_em / sound.c
index 78a293c577a3a52332d51b83c9038b29c5d635dd..5aedabb35abb1cbf42faaa23b67b32e6502e6883 100644 (file)
@@ -3,7 +3,7 @@
  * handle sounds in emerald mine
  */
 
-#include "game_em.h"
+#include "main_em.h"
 
 
 #if defined(AUDIO_UNIX_NATIVE)
 #include <soundcard.h>
 #endif
 
-#include "global.h"
-#include "sample.h"
-
 static char audioname[] = "/dev/audio";
 
 static const int sound_priority[SAMPLE_MAX] =
 {
-  SAMPLE_exit,
+  SAMPLE_exit_open,
+  SAMPLE_exit_leave,
   SAMPLE_die,
   SAMPLE_time,
   SAMPLE_boom,
@@ -40,7 +38,8 @@ static const int sound_priority[SAMPLE_MAX] =
   SAMPLE_door,
   SAMPLE_dirt,
   SAMPLE_blank,
-  SAMPLE_android,
+  SAMPLE_android_clone,
+  SAMPLE_android_move,
   SAMPLE_ball,
   SAMPLE_grow,
   SAMPLE_squash,
@@ -57,6 +56,7 @@ static const int sound_priority[SAMPLE_MAX] =
   SAMPLE_bug,
   SAMPLE_tank,
   SAMPLE_eater,
+  SAMPLE_eater_eat,
   SAMPLE_alien,
   SAMPLE_acid
 };
@@ -94,7 +94,9 @@ int sound_thread(void)
     {
 
       /* pick sounds to play, if any */
-      if (sound_play[SAMPLE_exit] || sound_play[SAMPLE_die])
+      if (sound_play[SAMPLE_exit_open] ||
+         sound_play[SAMPLE_exit_leave] ||
+         sound_play[SAMPLE_die])
        sound_play[SAMPLE_boom] = 0; /* no explosions if player goes home */
 
       mix_count = 0;