rnd-20040927-3-src
[rocksndiamonds.git] / src / game_em / sound.c
index 7d971f5f992522cc864d6f2b44ad1395e3e5d447..78a293c577a3a52332d51b83c9038b29c5d635dd 100644 (file)
@@ -27,12 +27,37 @@ static char audioname[] = "/dev/audio";
 
 static const int sound_priority[SAMPLE_MAX] =
 {
-  SAMPLE_exit, SAMPLE_die, SAMPLE_time, SAMPLE_boom, SAMPLE_tick,
-  SAMPLE_collect, SAMPLE_roll, SAMPLE_push, SAMPLE_dynamite, SAMPLE_press,
-  SAMPLE_door, SAMPLE_dirt, SAMPLE_blank, SAMPLE_android, SAMPLE_ball,
-  SAMPLE_grow, SAMPLE_squash, SAMPLE_crack, SAMPLE_slurp, SAMPLE_drip,
-  SAMPLE_wonder, SAMPLE_wheel, SAMPLE_stone, SAMPLE_spring, SAMPLE_diamond,
-  SAMPLE_nut, SAMPLE_bug, SAMPLE_tank, SAMPLE_eater, SAMPLE_alien,
+  SAMPLE_exit,
+  SAMPLE_die,
+  SAMPLE_time,
+  SAMPLE_boom,
+  SAMPLE_tick,
+  SAMPLE_collect,
+  SAMPLE_roll,
+  SAMPLE_push,
+  SAMPLE_dynamite,
+  SAMPLE_press,
+  SAMPLE_door,
+  SAMPLE_dirt,
+  SAMPLE_blank,
+  SAMPLE_android,
+  SAMPLE_ball,
+  SAMPLE_grow,
+  SAMPLE_squash,
+  SAMPLE_wonderfall,
+  SAMPLE_crack,
+  SAMPLE_slurp,
+  SAMPLE_drip,
+  SAMPLE_wonder,
+  SAMPLE_wheel,
+  SAMPLE_stone,
+  SAMPLE_spring,
+  SAMPLE_diamond,
+  SAMPLE_nut,
+  SAMPLE_bug,
+  SAMPLE_tank,
+  SAMPLE_eater,
+  SAMPLE_alien,
   SAMPLE_acid
 };