SAMPLE_acid, /* acid splashes */
SAMPLE_ball, /* ball places something */
SAMPLE_grow, /* growing wall grows */
- SAMPLE_wonder, /* wonderwall moves (is active) */
- SAMPLE_door, /* player goes thru door */
- SAMPLE_exit, /* player goes in exit */
+ SAMPLE_wonder, /* wonderwall is active */
+ SAMPLE_door, /* player goes thru door (gate) */
+ SAMPLE_exit, /* player goes into exit */
SAMPLE_dynamite, /* player places dynamite */
SAMPLE_tick, /* dynamite ticks */
SAMPLE_press, /* player presses wheel/wind/switch */