fixed broken screen blitting if cave is smaller than screen for EM engine
[rocksndiamonds.git] / src / game_em / main_em.h
index ab135ec00b2f39826b98db474e4e60648d795c75..cdb9325cad4d1be58da3494c85191f42e0faa993 100644 (file)
@@ -48,8 +48,8 @@ extern int                    TILESIZE_VAR;
 
 extern int                     SCR_FIELDX, SCR_FIELDY;
 
-#define MAX_BUF_XSIZE          (SCR_FIELDX + 2)
-#define MAX_BUF_YSIZE          (SCR_FIELDY + 2)
+#define MAX_BUF_XSIZE          (SCR_FIELDX + 2 * CAVE_BUFFER_XOFFSET)
+#define MAX_BUF_YSIZE          (SCR_FIELDY + 2 * CAVE_BUFFER_YOFFSET)
 
 /* often used screen positions */