Bitmap *screenbuffer;
};
+struct GameInfo_EM
+{
+ boolean any_player_moving;
+ int last_moving_player;
+ int last_player_direction[MAX_PLAYERS];
+};
+
struct LevelInfo_EM
{
int file_version;
int unique_identifier; /* used to identify needed screen updates */
};
+extern struct GameInfo_EM game_em;
+
#endif /* MAIN_EM_H */