struct PLAYER
{
unsigned int num;
+ unsigned int exists;
unsigned int alive_initial;
unsigned int alive;
unsigned short cave[EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT];
struct LEVEL *lev;
- struct PLAYER *ply1, *ply2;
+ struct PLAYER *ply[MAX_PLAYERS];
};
struct GraphicInfo_EM