moved correcting playfield buffer scroll position to EM engine
[rocksndiamonds.git] / src / game_em / main_em.h
index cdb9325cad4d1be58da3494c85191f42e0faa993..84d5509ba327bcfcf02dd9719c7aadaeee9d80e5 100644 (file)
@@ -76,6 +76,9 @@ extern int                    SX, SY;
 
 #define DISPLAY_TIME(x)                ROUNDED_DIVIDE(x, FRAMES_PER_SECOND)
 
+#define CAVE_POS_X(x)          ((x) - lev.left)
+#define CAVE_POS_Y(x)          ((x) - lev.top)
+
 
 // ----------------------------------------------------------------------------
 // data structure definitions