unsigned int width; /* playfield width */
unsigned int height; /* playfield height */
- unsigned int time_initial; /* time remaining (initial) */
+
+ unsigned int time_seconds; /* available time (seconds) */
+ unsigned int time_initial; /* available time (initial) */
unsigned int time; /* time remaining (runtime) */
+
unsigned int required_initial; /* emeralds needed (initial) */
unsigned int required; /* emeralds needed (runtime) */
+
unsigned int score; /* score */
/* fill in all below /every/ time you read a level */