added using separate level structures (initial and runtime) for EM engine
[rocksndiamonds.git] / src / game_em / main_em.h
index b2730decc90ad276fbd3cd01c117e45299594875..7bed7362e1951af648f19a1a38f448d80008eac1 100644 (file)
@@ -87,6 +87,7 @@ extern int                    SX, SY;
 
 extern unsigned int RandomEM;
 
+extern struct LEVEL cav;
 extern struct LEVEL lev;
 extern struct PLAYER ply[MAX_PLAYERS];