moved cave arrays and pointers for EM engine to level structure
[rocksndiamonds.git] / src / game_em / main_em.h
index 1376d58b545d8d308acc66c04ac473d891244b2b..171b8668aa94d829cda554697a3ea5605db09113 100644 (file)
@@ -98,12 +98,6 @@ extern struct PLAYER ply[MAX_PLAYERS];
 extern struct LevelInfo_EM native_em_level;
 extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
 extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
-
-extern short **Boom;
-extern short **Cave;
-extern short **Next;
-extern short **Draw;
-
 extern struct GameInfo_EM game_em;
 
 extern unsigned char tab_blank[TILE_MAX];