updated various names of EM engine specific definitions
[rocksndiamonds.git] / src / game_em / main_em.h
index cde3df154a0696d710bc4533d6f0ca1b555f1e22..1376d58b545d8d308acc66c04ac473d891244b2b 100644 (file)
@@ -97,7 +97,7 @@ extern struct PLAYER ply[MAX_PLAYERS];
 
 extern struct LevelInfo_EM native_em_level;
 extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
-extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8];
+extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
 
 extern short **Boom;
 extern short **Cave;
@@ -114,7 +114,7 @@ extern unsigned short tab_explode_normal[TILE_MAX];
 extern unsigned short tab_explode_dynamite[TILE_MAX];
 
 extern unsigned short map_obj[8][TILE_MAX];
-extern unsigned short map_spr[2][8][SPR_MAX];
+extern unsigned short map_ply[2][8][PLY_MAX];
 extern unsigned short map_ttl[128];
 
 extern Bitmap *screenBitmap;