int arg_install;
int arg_silence;
-int em_game_status;
-boolean skip_menu = TRUE;
-
extern void tab_generate();
extern void ulaw_generate();
close_all();
}
-int em_main_init_game(int level_nr, char *filename)
-{
-#if 0
- if (skip_menu)
- {
-#endif
-
- em_game_status = EM_GAME_STATUS_PLAY;
- if (game_play_init(level_nr, filename) != 0)
- return 1;
-
-#if 0
- }
- else
- {
- em_game_status = EM_GAME_STATUS_MENU;
- game_menu_init();
- }
-#endif
-
- return 0;
-}
-
-int em_main_handle_game(byte action)
-{
- return game_loop(action);
-}
-
/* massive kludge for buffer overflows
* i cant think of an elegant way to handle this situation.
* oh wait yes i can. dynamically allocate each string. oh well