removed unused array
[rocksndiamonds.git] / src / game_em / logic.c
index 290066440bb70e75bcc3b48ad1f46bc702a5ee18..bfb387f468727b5dce51e57b2e766b8de5b69593 100644 (file)
@@ -12,6 +12,8 @@
 #define ACID_ROLL      /* rolling objects go into acid rather than remove it */
 #define ACID_PLAYER    /* player gets killed by acid, but without explosion */
 
+#define RANDOM_BUG     /* handle problem with old tapes using 64-bit random */
+
 #define RANDOM(x)      ((seed = seed << 31 | seed >> 1) % x)
 
 static short **cave, **next, **boom;
@@ -56,16 +58,45 @@ static const byte is_blank_or_acid[GAME_TILE_MAX] =
   [Xacid_8]            = 1
 };
 
-static const byte is_fake_acid[GAME_TILE_MAX] =
-{
-  [Xfake_acid_1]       = 1,
-  [Xfake_acid_2]       = 1,
-  [Xfake_acid_3]       = 1,
-  [Xfake_acid_4]       = 1,
-  [Xfake_acid_5]       = 1,
-  [Xfake_acid_6]       = 1,
-  [Xfake_acid_7]       = 1,
-  [Xfake_acid_8]       = 1
+static const byte is_player[GAME_TILE_MAX] =
+{
+  [Zplayer]            = 1,
+  [Xfake_acid_1_player]        = 1,
+  [Xfake_acid_2_player]        = 1,
+  [Xfake_acid_3_player]        = 1,
+  [Xfake_acid_4_player]        = 1,
+  [Xfake_acid_5_player]        = 1,
+  [Xfake_acid_6_player]        = 1,
+  [Xfake_acid_7_player]        = 1,
+  [Xfake_acid_8_player]        = 1
+};
+
+static const byte add_player[GAME_TILE_MAX] =
+{
+  [Xblank]             = Zplayer,
+  [Xsplash_e]          = Zplayer,
+  [Xsplash_w]          = Zplayer,
+  [Xfake_acid_1]       = Xfake_acid_1_player,
+  [Xfake_acid_2]       = Xfake_acid_2_player,
+  [Xfake_acid_3]       = Xfake_acid_3_player,
+  [Xfake_acid_4]       = Xfake_acid_4_player,
+  [Xfake_acid_5]       = Xfake_acid_5_player,
+  [Xfake_acid_6]       = Xfake_acid_6_player,
+  [Xfake_acid_7]       = Xfake_acid_7_player,
+  [Xfake_acid_8]       = Xfake_acid_8_player
+};
+
+static const byte remove_player[GAME_TILE_MAX] =
+{
+  [Zplayer]            = Xblank,
+  [Xfake_acid_1_player]        = Xfake_acid_1,
+  [Xfake_acid_2_player]        = Xfake_acid_2,
+  [Xfake_acid_3_player]        = Xfake_acid_3,
+  [Xfake_acid_4_player]        = Xfake_acid_4,
+  [Xfake_acid_5_player]        = Xfake_acid_5,
+  [Xfake_acid_6_player]        = Xfake_acid_6,
+  [Xfake_acid_7_player]        = Xfake_acid_7,
+  [Xfake_acid_8_player]        = Xfake_acid_8
 };
 
 static const byte is_amoeba[GAME_TILE_MAX] =
@@ -82,6 +113,21 @@ static const byte is_amoeba[GAME_TILE_MAX] =
   [Xamoeba_8]          = 1
 };
 
+static byte is_android_blank[GAME_TILE_MAX] =
+{
+  [Xblank]             = 1,
+  [Xsplash_e]          = 1,
+  [Xsplash_w]          = 1,
+  [Xfake_acid_1]       = 1,
+  [Xfake_acid_2]       = 1,
+  [Xfake_acid_3]       = 1,
+  [Xfake_acid_4]       = 1,
+  [Xfake_acid_5]       = 1,
+  [Xfake_acid_6]       = 1,
+  [Xfake_acid_7]       = 1,
+  [Xfake_acid_8]       = 1
+};
+
 static const byte is_android_walkable[GAME_TILE_MAX] =
 {
   [Xblank]             = 1,
@@ -150,7 +196,7 @@ static void Lboom_eater(int x, int y)
   boom[x][y+1]   = lev.eater_array[lev.eater_pos][7];
   boom[x+1][y+1] = lev.eater_array[lev.eater_pos][8];
 
-  lev.eater_pos = (lev.eater_pos + 1) % 8;
+  lev.eater_pos = (lev.eater_pos + 1) % lev.num_eater_arrays;
 
 #if PLAY_ELEMENT_SOUND
   play_element_sound(x, y, SOUND_boom, Xeater_n);
@@ -214,6 +260,31 @@ static void Lboom_eater_new(int x, int y, boolean chain_explosion)
   Lboom_eater(x, y);
 }
 
+static void Lboom_cave_new(int x, int y, int element)
+{
+  if (game_em.use_old_explosions)
+    return;
+
+  cave[x][y] = element;
+}
+
+static void Lboom_next_new(int x, int y, int element)
+{
+  if (game_em.use_old_explosions)
+    return;
+
+  next[x][y] = element;
+}
+
+static void Lpush_element_old(int x, int y, int element)
+{
+  if (!game_em.use_old_push_elements)
+    return;
+
+  cave[x][y] = element;
+  next[x][y] = element;
+}
+
 static boolean player_killed(struct PLAYER *ply)
 {
   int x = ply->x;
@@ -323,6 +394,14 @@ static boolean player_killed(struct PLAYER *ply)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
     case Xdynamite_1:
     case Xdynamite_2:
     case Xdynamite_3:
@@ -509,10 +588,6 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
       case Xblank:
       case Xsplash_e:
       case Xsplash_w:
-       cave[x][y] = Zplayer;
-       next[x][y] = Zplayer;
-       // FALL THROUGH
-
       case Xfake_acid_1:
       case Xfake_acid_2:
       case Xfake_acid_3:
@@ -521,6 +596,9 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
       case Xfake_acid_6:
       case Xfake_acid_7:
       case Xfake_acid_8:
+       cave[x][y] = add_player[element];
+       next[x][y] = add_player[element];
+
        play_element_sound(x, y, SOUND_blank, Xblank);
        ply->anim = PLY_walk_n + anim;
        ply->x = x;
@@ -1072,11 +1150,10 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
        if (!is_blank[cave[x+dx][y+dy]])
          break;
 
-       if (!is_fake_acid[cave[x+dx][y+dy]])
-       {
-         cave[x+dx][y+dy] = Zplayer;
-         next[x+dx][y+dy] = Zplayer;
-       }
+       int element_next = cave[x+dx][y+dy];
+
+       cave[x+dx][y+dy] = add_player[element_next];
+       next[x+dx][y+dy] = add_player[element_next];
 
        play_element_sound(x, y, SOUND_door, element);
        ply->anim = PLY_walk_n + anim;
@@ -1537,14 +1614,14 @@ static void Landroid(int x, int y)
 
   if (lev.android_clone_cnt == 0)
   {
-    if (!is_blank[cave[x-1][y-1]] &&
-       !is_blank[cave[x][y-1]]   &&
-       !is_blank[cave[x+1][y-1]] &&
-       !is_blank[cave[x-1][y]]   &&
-       !is_blank[cave[x+1][y]]   &&
-       !is_blank[cave[x-1][y+1]] &&
-       !is_blank[cave[x][y+1]]   &&
-       !is_blank[cave[x+1][y+1]])
+    if (!is_android_blank[cave[x-1][y-1]] &&
+       !is_android_blank[cave[x][y-1]]   &&
+       !is_android_blank[cave[x+1][y-1]] &&
+       !is_android_blank[cave[x-1][y]]   &&
+       !is_android_blank[cave[x+1][y]]   &&
+       !is_android_blank[cave[x-1][y+1]] &&
+       !is_android_blank[cave[x][y+1]]   &&
+       !is_android_blank[cave[x+1][y+1]])
       goto android_move;
 
     switch (RANDOM(8))
@@ -1648,91 +1725,91 @@ static void Landroid(int x, int y)
       /* randomly find a direction to move */
 
       case 0: /* S,NE,W,NW,SE,E,SW,N */
-       if (is_blank[cave[x][y+1]])   goto android_s;
-       if (is_blank[cave[x+1][y-1]]) goto android_ne;
-       if (is_blank[cave[x-1][y]])   goto android_w;
-       if (is_blank[cave[x-1][y-1]]) goto android_nw;
-       if (is_blank[cave[x+1][y+1]]) goto android_se;
-       if (is_blank[cave[x+1][y]])   goto android_e;
-       if (is_blank[cave[x-1][y+1]]) goto android_sw;
-       if (is_blank[cave[x][y-1]])   goto android_n;
+       if (is_android_blank[cave[x][y+1]])   goto android_s;
+       if (is_android_blank[cave[x+1][y-1]]) goto android_ne;
+       if (is_android_blank[cave[x-1][y]])   goto android_w;
+       if (is_android_blank[cave[x-1][y-1]]) goto android_nw;
+       if (is_android_blank[cave[x+1][y+1]]) goto android_se;
+       if (is_android_blank[cave[x+1][y]])   goto android_e;
+       if (is_android_blank[cave[x-1][y+1]]) goto android_sw;
+       if (is_android_blank[cave[x][y-1]])   goto android_n;
        goto android_move;
 
       case 1: /* NW,SE,N,S,NE,SW,E,W */
-       if (is_blank[cave[x-1][y-1]]) goto android_nw;
-       if (is_blank[cave[x+1][y+1]]) goto android_se;
-       if (is_blank[cave[x][y-1]])   goto android_n;
-       if (is_blank[cave[x][y+1]])   goto android_s;
-       if (is_blank[cave[x+1][y-1]]) goto android_ne;
-       if (is_blank[cave[x-1][y+1]]) goto android_sw;
-       if (is_blank[cave[x+1][y]])   goto android_e;
-       if (is_blank[cave[x-1][y]])   goto android_w;
+       if (is_android_blank[cave[x-1][y-1]]) goto android_nw;
+       if (is_android_blank[cave[x+1][y+1]]) goto android_se;
+       if (is_android_blank[cave[x][y-1]])   goto android_n;
+       if (is_android_blank[cave[x][y+1]])   goto android_s;
+       if (is_android_blank[cave[x+1][y-1]]) goto android_ne;
+       if (is_android_blank[cave[x-1][y+1]]) goto android_sw;
+       if (is_android_blank[cave[x+1][y]])   goto android_e;
+       if (is_android_blank[cave[x-1][y]])   goto android_w;
        goto android_move;
 
       case 2: /* SW,E,S,W,N,NW,SE,NE */
-       if (is_blank[cave[x-1][y+1]]) goto android_sw;
-       if (is_blank[cave[x+1][y]])   goto android_e;
-       if (is_blank[cave[x][y+1]])   goto android_s;
-       if (is_blank[cave[x-1][y]])   goto android_w;
-       if (is_blank[cave[x][y-1]])   goto android_n;
-       if (is_blank[cave[x-1][y-1]]) goto android_nw;
-       if (is_blank[cave[x+1][y+1]]) goto android_se;
-       if (is_blank[cave[x+1][y-1]]) goto android_ne;
+       if (is_android_blank[cave[x-1][y+1]]) goto android_sw;
+       if (is_android_blank[cave[x+1][y]])   goto android_e;
+       if (is_android_blank[cave[x][y+1]])   goto android_s;
+       if (is_android_blank[cave[x-1][y]])   goto android_w;
+       if (is_android_blank[cave[x][y-1]])   goto android_n;
+       if (is_android_blank[cave[x-1][y-1]]) goto android_nw;
+       if (is_android_blank[cave[x+1][y+1]]) goto android_se;
+       if (is_android_blank[cave[x+1][y-1]]) goto android_ne;
        goto android_move;
 
       case 3: /* N,SE,NE,E,W,S,NW,SW */
-       if (is_blank[cave[x][y-1]])   goto android_n;
-       if (is_blank[cave[x+1][y+1]]) goto android_se;
-       if (is_blank[cave[x+1][y-1]]) goto android_ne;
-       if (is_blank[cave[x+1][y]])   goto android_e;
-       if (is_blank[cave[x-1][y]])   goto android_w;
-       if (is_blank[cave[x][y+1]])   goto android_s;
-       if (is_blank[cave[x-1][y-1]]) goto android_nw;
-       if (is_blank[cave[x-1][y+1]]) goto android_sw;
+       if (is_android_blank[cave[x][y-1]])   goto android_n;
+       if (is_android_blank[cave[x+1][y+1]]) goto android_se;
+       if (is_android_blank[cave[x+1][y-1]]) goto android_ne;
+       if (is_android_blank[cave[x+1][y]])   goto android_e;
+       if (is_android_blank[cave[x-1][y]])   goto android_w;
+       if (is_android_blank[cave[x][y+1]])   goto android_s;
+       if (is_android_blank[cave[x-1][y-1]]) goto android_nw;
+       if (is_android_blank[cave[x-1][y+1]]) goto android_sw;
        goto android_move;
 
       case 4: /* SE,NW,E,NE,SW,W,N,S */
-       if (is_blank[cave[x+1][y+1]]) goto android_se;
-       if (is_blank[cave[x-1][y-1]]) goto android_nw;
-       if (is_blank[cave[x+1][y]])   goto android_e;
-       if (is_blank[cave[x+1][y-1]]) goto android_ne;
-       if (is_blank[cave[x-1][y+1]]) goto android_sw;
-       if (is_blank[cave[x-1][y]])   goto android_w;
-       if (is_blank[cave[x][y-1]])   goto android_n;
-       if (is_blank[cave[x][y+1]])   goto android_s;
+       if (is_android_blank[cave[x+1][y+1]]) goto android_se;
+       if (is_android_blank[cave[x-1][y-1]]) goto android_nw;
+       if (is_android_blank[cave[x+1][y]])   goto android_e;
+       if (is_android_blank[cave[x+1][y-1]]) goto android_ne;
+       if (is_android_blank[cave[x-1][y+1]]) goto android_sw;
+       if (is_android_blank[cave[x-1][y]])   goto android_w;
+       if (is_android_blank[cave[x][y-1]])   goto android_n;
+       if (is_android_blank[cave[x][y+1]])   goto android_s;
        goto android_move;
 
       case 5: /* NE,W,SE,SW,S,N,E,NW */
-       if (is_blank[cave[x+1][y-1]]) goto android_ne;
-       if (is_blank[cave[x-1][y]])   goto android_w;
-       if (is_blank[cave[x+1][y+1]]) goto android_se;
-       if (is_blank[cave[x-1][y+1]]) goto android_sw;
-       if (is_blank[cave[x][y+1]])   goto android_s;
-       if (is_blank[cave[x][y-1]])   goto android_n;
-       if (is_blank[cave[x+1][y]])   goto android_e;
-       if (is_blank[cave[x-1][y-1]]) goto android_nw;
+       if (is_android_blank[cave[x+1][y-1]]) goto android_ne;
+       if (is_android_blank[cave[x-1][y]])   goto android_w;
+       if (is_android_blank[cave[x+1][y+1]]) goto android_se;
+       if (is_android_blank[cave[x-1][y+1]]) goto android_sw;
+       if (is_android_blank[cave[x][y+1]])   goto android_s;
+       if (is_android_blank[cave[x][y-1]])   goto android_n;
+       if (is_android_blank[cave[x+1][y]])   goto android_e;
+       if (is_android_blank[cave[x-1][y-1]]) goto android_nw;
        goto android_move;
 
       case 6: /* E,N,SW,S,NW,NE,SE,W */
-       if (is_blank[cave[x+1][y]])   goto android_e;
-       if (is_blank[cave[x][y-1]])   goto android_n;
-       if (is_blank[cave[x-1][y+1]]) goto android_sw;
-       if (is_blank[cave[x][y+1]])   goto android_s;
-       if (is_blank[cave[x-1][y-1]]) goto android_nw;
-       if (is_blank[cave[x+1][y-1]]) goto android_ne;
-       if (is_blank[cave[x+1][y+1]]) goto android_se;
-       if (is_blank[cave[x-1][y]])   goto android_w;
+       if (is_android_blank[cave[x+1][y]])   goto android_e;
+       if (is_android_blank[cave[x][y-1]])   goto android_n;
+       if (is_android_blank[cave[x-1][y+1]]) goto android_sw;
+       if (is_android_blank[cave[x][y+1]])   goto android_s;
+       if (is_android_blank[cave[x-1][y-1]]) goto android_nw;
+       if (is_android_blank[cave[x+1][y-1]]) goto android_ne;
+       if (is_android_blank[cave[x+1][y+1]]) goto android_se;
+       if (is_android_blank[cave[x-1][y]])   goto android_w;
        goto android_move;
 
       case 7: /* W,SW,NW,N,E,SE,NE,S */
-       if (is_blank[cave[x-1][y]])   goto android_w;
-       if (is_blank[cave[x-1][y+1]]) goto android_sw;
-       if (is_blank[cave[x-1][y-1]]) goto android_nw;
-       if (is_blank[cave[x][y-1]])   goto android_n;
-       if (is_blank[cave[x+1][y]])   goto android_e;
-       if (is_blank[cave[x+1][y+1]]) goto android_se;
-       if (is_blank[cave[x+1][y-1]]) goto android_ne;
-       if (is_blank[cave[x][y+1]])   goto android_s;
+       if (is_android_blank[cave[x-1][y]])   goto android_w;
+       if (is_android_blank[cave[x-1][y+1]]) goto android_sw;
+       if (is_android_blank[cave[x-1][y-1]]) goto android_nw;
+       if (is_android_blank[cave[x][y-1]])   goto android_n;
+       if (is_android_blank[cave[x+1][y]])   goto android_e;
+       if (is_android_blank[cave[x+1][y+1]]) goto android_se;
+       if (is_android_blank[cave[x+1][y-1]]) goto android_ne;
+       if (is_android_blank[cave[x][y+1]])   goto android_s;
        goto android_move;
     }
   }
@@ -1740,14 +1817,14 @@ static void Landroid(int x, int y)
  android_move:
   if (lev.android_move_cnt == 0)
   {
-    if (cave[x-1][y-1] == Zplayer ||
-       cave[x][y-1]   == Zplayer ||
-       cave[x+1][y-1] == Zplayer ||
-       cave[x-1][y]   == Zplayer ||
-       cave[x+1][y]   == Zplayer ||
-       cave[x-1][y+1] == Zplayer ||
-       cave[x][y+1]   == Zplayer ||
-       cave[x+1][y+1] == Zplayer)
+    if (is_player[cave[x-1][y-1]] ||
+       is_player[cave[x][y-1]]   ||
+       is_player[cave[x+1][y-1]] ||
+       is_player[cave[x-1][y]]   ||
+       is_player[cave[x+1][y]]   ||
+       is_player[cave[x-1][y+1]] ||
+       is_player[cave[x][y+1]]   ||
+       is_player[cave[x+1][y+1]])
       goto android_still;
 
     set_nearest_player_xy(x, y, &dx, &dy);
@@ -2342,6 +2419,14 @@ static void Leater_n(int x, int y)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
     case Xplant:
     case Yplant:
       cave[x][y] = Yeater_nB;
@@ -2422,6 +2507,14 @@ static void Leater_e(int x, int y)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
     case Xplant:
     case Yplant:
       cave[x][y] = Yeater_eB;
@@ -2502,6 +2595,14 @@ static void Leater_s(int x, int y)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
     case Xplant:
     case Yplant:
       cave[x][y] = Yeater_sB;
@@ -2582,6 +2683,14 @@ static void Leater_w(int x, int y)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
     case Xplant:
     case Yplant:
       cave[x][y] = Yeater_wB;
@@ -2646,6 +2755,14 @@ static void Lalien(int x, int y)
        case Xfake_acid_6:
        case Xfake_acid_7:
        case Xfake_acid_8:
+       case Xfake_acid_1_player:
+       case Xfake_acid_2_player:
+       case Xfake_acid_3_player:
+       case Xfake_acid_4_player:
+       case Xfake_acid_5_player:
+       case Xfake_acid_6_player:
+       case Xfake_acid_7_player:
+       case Xfake_acid_8_player:
        case Xplant:
        case Yplant:
          cave[x][y] = Yalien_nB;
@@ -2689,6 +2806,14 @@ static void Lalien(int x, int y)
        case Xfake_acid_6:
        case Xfake_acid_7:
        case Xfake_acid_8:
+       case Xfake_acid_1_player:
+       case Xfake_acid_2_player:
+       case Xfake_acid_3_player:
+       case Xfake_acid_4_player:
+       case Xfake_acid_5_player:
+       case Xfake_acid_6_player:
+       case Xfake_acid_7_player:
+       case Xfake_acid_8_player:
        case Xplant:
        case Yplant:
          cave[x][y] = Yalien_sB;
@@ -2735,6 +2860,14 @@ static void Lalien(int x, int y)
        case Xfake_acid_6:
        case Xfake_acid_7:
        case Xfake_acid_8:
+       case Xfake_acid_1_player:
+       case Xfake_acid_2_player:
+       case Xfake_acid_3_player:
+       case Xfake_acid_4_player:
+       case Xfake_acid_5_player:
+       case Xfake_acid_6_player:
+       case Xfake_acid_7_player:
+       case Xfake_acid_8_player:
        case Xplant:
        case Yplant:
          cave[x][y] = Yalien_eB;
@@ -2778,6 +2911,14 @@ static void Lalien(int x, int y)
        case Xfake_acid_6:
        case Xfake_acid_7:
        case Xfake_acid_8:
+       case Xfake_acid_1_player:
+       case Xfake_acid_2_player:
+       case Xfake_acid_3_player:
+       case Xfake_acid_4_player:
+       case Xfake_acid_5_player:
+       case Xfake_acid_6_player:
+       case Xfake_acid_7_player:
+       case Xfake_acid_8_player:
        case Xplant:
        case Yplant:
          cave[x][y] = Yalien_wB;
@@ -2829,6 +2970,14 @@ static void Lbug_n(int x, int y)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
     case Xplant:
     case Yplant:
       cave[x][y] = Ybug_nB;
@@ -2890,6 +3039,14 @@ static void Lbug_1_n(int x, int y)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
     case Xplant:
     case Yplant:
     case Xacid_1:
@@ -2943,6 +3100,14 @@ static void Lbug_e(int x, int y)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
     case Xplant:
     case Yplant:
       cave[x][y] = Ybug_eB;
@@ -3004,6 +3169,14 @@ static void Lbug_1_e(int x, int y)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
     case Xplant:
     case Yplant:
     case Xacid_1:
@@ -3057,6 +3230,14 @@ static void Lbug_s(int x, int y)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
     case Xplant:
     case Yplant:
       cave[x][y] = Ybug_sB;
@@ -3118,6 +3299,14 @@ static void Lbug_1_s(int x, int y)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
     case Xplant:
     case Yplant:
     case Xacid_1:
@@ -3171,6 +3360,14 @@ static void Lbug_w(int x, int y)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
     case Xplant:
     case Yplant:
       cave[x][y] = Ybug_wB;
@@ -3232,6 +3429,14 @@ static void Lbug_1_w(int x, int y)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
     case Xplant:
     case Yplant:
     case Xacid_1:
@@ -3285,6 +3490,14 @@ static void Ltank_n(int x, int y)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
     case Xplant:
     case Yplant:
       cave[x][y] = Ytank_nB;
@@ -3346,6 +3559,14 @@ static void Ltank_1_n(int x, int y)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
     case Xplant:
     case Yplant:
     case Xacid_1:
@@ -3399,6 +3620,14 @@ static void Ltank_e(int x, int y)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
     case Xplant:
     case Yplant:
       cave[x][y] = Ytank_eB;
@@ -3460,6 +3689,14 @@ static void Ltank_1_e(int x, int y)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
     case Xplant:
     case Yplant:
     case Xacid_1:
@@ -3513,6 +3750,14 @@ static void Ltank_s(int x, int y)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
     case Xplant:
     case Yplant:
       cave[x][y] = Ytank_sB;
@@ -3574,6 +3819,14 @@ static void Ltank_1_s(int x, int y)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
     case Xplant:
     case Yplant:
     case Xacid_1:
@@ -3627,6 +3880,14 @@ static void Ltank_w(int x, int y)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
     case Xplant:
     case Yplant:
       cave[x][y] = Ytank_wB;
@@ -3688,6 +3949,14 @@ static void Ltank_1_w(int x, int y)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
     case Xplant:
     case Yplant:
     case Xacid_1:
@@ -3938,6 +4207,14 @@ static void Lemerald_fall(int x, int y)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
       cave[x][y] = Yemerald_sB;
       next[x][y] = Xblank;
       cave[x][y+1] = Yemerald_s;
@@ -4197,6 +4474,14 @@ static void Ldiamond_fall(int x, int y)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
       cave[x][y] = Ydiamond_sB;
       next[x][y] = Xblank;
       cave[x][y+1] = Ydiamond_s;
@@ -4449,6 +4734,14 @@ static void Lstone_fall(int x, int y)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
       cave[x][y] = Ystone_sB;
       next[x][y] = Xblank;
       cave[x][y+1] = Ystone_s;
@@ -4477,7 +4770,7 @@ static void Lstone_fall(int x, int y)
     case Xeater_s:
     case Xeater_w:
       cave[x][y] = Ystone_sB;
-      next[x][y] = Xblank;
+      Lboom_next_new(x, y, Xblank);
       cave[x][y+1] = Yeater_stone;
       next[x][y+1] = Zeater;
       Lboom_eater_old(x, y+1);
@@ -4487,7 +4780,7 @@ static void Lstone_fall(int x, int y)
     case Xalien:
     case Xalien_pause:
       cave[x][y] = Ystone_sB;
-      next[x][y] = Xblank;
+      Lboom_next_new(x, y, Xblank);
       cave[x][y+1] = Yalien_stone;
       next[x][y+1] = Ztank;
       Lboom_tank_old(x, y+1);
@@ -4503,7 +4796,7 @@ static void Lstone_fall(int x, int y)
     case Xbug_2_s:
     case Xbug_2_w:
       cave[x][y] = Ystone_sB;
-      next[x][y] = Xblank;
+      Lboom_next_new(x, y, Xblank);
       cave[x][y+1] = Ybug_stone;
       next[x][y+1] = Zbug;
       Lboom_bug_old(x, y+1);
@@ -4519,7 +4812,7 @@ static void Lstone_fall(int x, int y)
     case Xtank_2_s:
     case Xtank_2_w:
       cave[x][y] = Ystone_sB;
-      next[x][y] = Xblank;
+      Lboom_next_new(x, y, Xblank);
       cave[x][y+1] = Ytank_stone;
       next[x][y+1] = Ztank;
       Lboom_tank_old(x, y+1);
@@ -4542,6 +4835,14 @@ static void Lstone_fall(int x, int y)
        case Xfake_acid_6:
        case Xfake_acid_7:
        case Xfake_acid_8:
+       case Xfake_acid_1_player:
+       case Xfake_acid_2_player:
+       case Xfake_acid_3_player:
+       case Xfake_acid_4_player:
+       case Xfake_acid_5_player:
+       case Xfake_acid_6_player:
+       case Xfake_acid_7_player:
+       case Xfake_acid_8_player:
        case Xplant:
        case Yplant:
        case Xacid_1:
@@ -4598,8 +4899,8 @@ static void Lstone_fall(int x, int y)
 
     case Xbomb:
     case Xbomb_pause:
-      cave[x][y] = Xstone;
-      next[x][y] = Xstone;
+      Lboom_cave_new(x, y, Xstone);
+      Lboom_next_new(x, y, Xstone);
       cave[x][y+1] = Ybomb_blank;
       next[x][y+1] = Ztank;
       Lboom_tank_old(x, y+1);
@@ -5111,6 +5412,14 @@ static void Lnut_fall(int x, int y)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
       cave[x][y] = Ynut_sB;
       next[x][y] = Xblank;
       cave[x][y+1] = Ynut_s;
@@ -5577,6 +5886,14 @@ static void Lspring_fall(int x, int y)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
       cave[x][y] = Yspring_sB;
       next[x][y] = Xblank;
       cave[x][y+1] = Yspring_s;
@@ -5678,6 +5995,9 @@ static void Lpush_emerald_e(int x, int y)
 
   switch (cave[x+1][y])
   {
+    case Zplayer:
+      if (!game_em.use_old_push_elements)
+       break;
     case Zborder:
     case Zbug:
     case Ztank:
@@ -5689,6 +6009,7 @@ static void Lpush_emerald_e(int x, int y)
     case Xboom_tank:
     case Xboom_android:
     case Xboom_1:
+      Lpush_element_old(x, y, Xemerald);
       return;
 
 #ifdef ACID_ROLL
@@ -5700,6 +6021,8 @@ static void Lpush_emerald_e(int x, int y)
     case Xacid_6:
     case Xacid_7:
     case Xacid_8:
+      if (game_em.use_old_push_into_acid)
+       break;
       if (cave[x+2][y-1] == Xblank)
        cave[x+2][y-1] = Xsplash_e;
       if (cave[x][y-1] == Xblank)
@@ -5720,6 +6043,9 @@ static void Lpush_emerald_w(int x, int y)
 
   switch (cave[x-1][y])
   {
+    case Zplayer:
+      if (!game_em.use_old_push_elements)
+       break;
     case Zborder:
     case Zbug:
     case Ztank:
@@ -5731,6 +6057,7 @@ static void Lpush_emerald_w(int x, int y)
     case Xboom_tank:
     case Xboom_android:
     case Xboom_1:
+      Lpush_element_old(x, y, Xemerald);
       return;
 
 #ifdef ACID_ROLL
@@ -5742,6 +6069,8 @@ static void Lpush_emerald_w(int x, int y)
     case Xacid_6:
     case Xacid_7:
     case Xacid_8:
+      if (game_em.use_old_push_into_acid)
+       break;
       if (cave[x][y-1] == Xblank)
        cave[x][y-1] = Xsplash_e;
       if (cave[x-2][y-1] == Xblank)
@@ -5762,6 +6091,9 @@ static void Lpush_diamond_e(int x, int y)
 
   switch (cave[x+1][y])
   {
+    case Zplayer:
+      if (!game_em.use_old_push_elements)
+       break;
     case Zborder:
     case Zbug:
     case Ztank:
@@ -5773,6 +6105,7 @@ static void Lpush_diamond_e(int x, int y)
     case Xboom_tank:
     case Xboom_android:
     case Xboom_1:
+      Lpush_element_old(x, y, Xdiamond);
       return;
 
 #ifdef ACID_ROLL
@@ -5784,6 +6117,8 @@ static void Lpush_diamond_e(int x, int y)
     case Xacid_6:
     case Xacid_7:
     case Xacid_8:
+      if (game_em.use_old_push_into_acid)
+       break;
       if (cave[x+2][y-1] == Xblank)
        cave[x+2][y-1] = Xsplash_e;
       if (cave[x][y-1] == Xblank)
@@ -5804,6 +6139,9 @@ static void Lpush_diamond_w(int x, int y)
 
   switch (cave[x-1][y])
   {
+    case Zplayer:
+      if (!game_em.use_old_push_elements)
+       break;
     case Zborder:
     case Zbug:
     case Ztank:
@@ -5815,6 +6153,7 @@ static void Lpush_diamond_w(int x, int y)
     case Xboom_tank:
     case Xboom_android:
     case Xboom_1:
+      Lpush_element_old(x, y, Xdiamond);
       return;
 
 #ifdef ACID_ROLL
@@ -5826,6 +6165,8 @@ static void Lpush_diamond_w(int x, int y)
     case Xacid_6:
     case Xacid_7:
     case Xacid_8:
+      if (game_em.use_old_push_into_acid)
+       break;
       if (cave[x][y-1] == Xblank)
        cave[x][y-1] = Xsplash_e;
       if (cave[x-2][y-1] == Xblank)
@@ -5846,6 +6187,9 @@ static void Lpush_stone_e(int x, int y)
 
   switch (cave[x+1][y])
   {
+    case Zplayer:
+      if (!game_em.use_old_push_elements)
+       break;
     case Zborder:
     case Zbug:
     case Ztank:
@@ -5857,6 +6201,7 @@ static void Lpush_stone_e(int x, int y)
     case Xboom_tank:
     case Xboom_android:
     case Xboom_1:
+      Lpush_element_old(x, y, Xstone);
       return;
 
 #ifdef ACID_ROLL
@@ -5868,6 +6213,8 @@ static void Lpush_stone_e(int x, int y)
     case Xacid_6:
     case Xacid_7:
     case Xacid_8:
+      if (game_em.use_old_push_into_acid)
+       break;
       if (cave[x+2][y-1] == Xblank)
        cave[x+2][y-1] = Xsplash_e;
       if (cave[x][y-1] == Xblank)
@@ -5888,6 +6235,9 @@ static void Lpush_stone_w(int x, int y)
 
   switch (cave[x-1][y])
   {
+    case Zplayer:
+      if (!game_em.use_old_push_elements)
+       break;
     case Zborder:
     case Zbug:
     case Ztank:
@@ -5899,6 +6249,7 @@ static void Lpush_stone_w(int x, int y)
     case Xboom_tank:
     case Xboom_android:
     case Xboom_1:
+      Lpush_element_old(x, y, Xstone);
       return;
 
 #ifdef ACID_ROLL
@@ -5910,6 +6261,8 @@ static void Lpush_stone_w(int x, int y)
     case Xacid_6:
     case Xacid_7:
     case Xacid_8:
+      if (game_em.use_old_push_into_acid)
+       break;
       if (cave[x][y-1] == Xblank)
        cave[x][y-1] = Xsplash_e;
       if (cave[x-2][y-1] == Xblank)
@@ -5930,6 +6283,9 @@ static void Lpush_bomb_e(int x, int y)
 
   switch (cave[x+1][y])
   {
+    case Zplayer:
+      if (!game_em.use_old_push_elements)
+       break;
     case Zborder:
     case Zbug:
     case Ztank:
@@ -5941,6 +6297,7 @@ static void Lpush_bomb_e(int x, int y)
     case Xboom_tank:
     case Xboom_android:
     case Xboom_1:
+      Lpush_element_old(x, y, Xbomb);
       return;
 
 #ifdef ACID_ROLL
@@ -5952,6 +6309,8 @@ static void Lpush_bomb_e(int x, int y)
     case Xacid_6:
     case Xacid_7:
     case Xacid_8:
+      if (game_em.use_old_push_into_acid)
+       break;
       if (cave[x+2][y-1] == Xblank)
        cave[x+2][y-1] = Xsplash_e;
       if (cave[x][y-1] == Xblank)
@@ -5972,6 +6331,9 @@ static void Lpush_bomb_w(int x, int y)
 
   switch (cave[x-1][y])
   {
+    case Zplayer:
+      if (!game_em.use_old_push_elements)
+       break;
     case Zborder:
     case Zbug:
     case Ztank:
@@ -5983,6 +6345,7 @@ static void Lpush_bomb_w(int x, int y)
     case Xboom_tank:
     case Xboom_android:
     case Xboom_1:
+      Lpush_element_old(x, y, Xbomb);
       return;
 
 #ifdef ACID_ROLL
@@ -5994,6 +6357,8 @@ static void Lpush_bomb_w(int x, int y)
     case Xacid_6:
     case Xacid_7:
     case Xacid_8:
+      if (game_em.use_old_push_into_acid)
+       break;
       if (cave[x][y-1] == Xblank)
        cave[x][y-1] = Xsplash_e;
       if (cave[x-2][y-1] == Xblank)
@@ -6014,6 +6379,9 @@ static void Lpush_nut_e(int x, int y)
 
   switch (cave[x+1][y])
   {
+    case Zplayer:
+      if (!game_em.use_old_push_elements)
+       break;
     case Zborder:
     case Zbug:
     case Ztank:
@@ -6025,6 +6393,7 @@ static void Lpush_nut_e(int x, int y)
     case Xboom_tank:
     case Xboom_android:
     case Xboom_1:
+      Lpush_element_old(x, y, Xnut);
       return;
 
 #ifdef ACID_ROLL
@@ -6036,6 +6405,8 @@ static void Lpush_nut_e(int x, int y)
     case Xacid_6:
     case Xacid_7:
     case Xacid_8:
+      if (game_em.use_old_push_into_acid)
+       break;
       if (cave[x+2][y-1] == Xblank)
        cave[x+2][y-1] = Xsplash_e;
       if (cave[x][y-1] == Xblank)
@@ -6056,6 +6427,9 @@ static void Lpush_nut_w(int x, int y)
 
   switch (cave[x-1][y])
   {
+    case Zplayer:
+      if (!game_em.use_old_push_elements)
+       break;
     case Zborder:
     case Zbug:
     case Ztank:
@@ -6067,6 +6441,7 @@ static void Lpush_nut_w(int x, int y)
     case Xboom_tank:
     case Xboom_android:
     case Xboom_1:
+      Lpush_element_old(x, y, Xnut);
       return;
 
 #ifdef ACID_ROLL
@@ -6078,6 +6453,8 @@ static void Lpush_nut_w(int x, int y)
     case Xacid_6:
     case Xacid_7:
     case Xacid_8:
+      if (game_em.use_old_push_into_acid)
+       break;
       if (cave[x][y-1] == Xblank)
        cave[x][y-1] = Xsplash_e;
       if (cave[x-2][y-1] == Xblank)
@@ -6098,6 +6475,9 @@ static void Lpush_spring_e(int x, int y)
 
   switch (cave[x+1][y])
   {
+    case Zplayer:
+      if (!game_em.use_old_push_elements)
+       break;
     case Zborder:
     case Zbug:
     case Ztank:
@@ -6109,6 +6489,7 @@ static void Lpush_spring_e(int x, int y)
     case Xboom_tank:
     case Xboom_android:
     case Xboom_1:
+      Lpush_element_old(x, y, Xspring);
       return;
 
 #ifdef ACID_ROLL
@@ -6120,6 +6501,8 @@ static void Lpush_spring_e(int x, int y)
     case Xacid_6:
     case Xacid_7:
     case Xacid_8:
+      if (game_em.use_old_push_into_acid)
+       break;
       if (cave[x+2][y-1] == Xblank)
        cave[x+2][y-1] = Xsplash_e;
       if (cave[x][y-1] == Xblank)
@@ -6140,6 +6523,9 @@ static void Lpush_spring_w(int x, int y)
 
   switch (cave[x-1][y])
   {
+    case Zplayer:
+      if (!game_em.use_old_push_elements)
+       break;
     case Zborder:
     case Zbug:
     case Ztank:
@@ -6151,6 +6537,7 @@ static void Lpush_spring_w(int x, int y)
     case Xboom_tank:
     case Xboom_android:
     case Xboom_1:
+      Lpush_element_old(x, y, Xspring);
       return;
 
 #ifdef ACID_ROLL
@@ -6162,6 +6549,8 @@ static void Lpush_spring_w(int x, int y)
     case Xacid_6:
     case Xacid_7:
     case Xacid_8:
+      if (game_em.use_old_push_into_acid)
+       break;
       if (cave[x][y-1] == Xblank)
        cave[x][y-1] = Xsplash_e;
       if (cave[x-2][y-1] == Xblank)
@@ -6606,6 +6995,14 @@ static void Ldrip_fall(int x, int y)
     case Xfake_acid_6:
     case Xfake_acid_7:
     case Xfake_acid_8:
+    case Xfake_acid_1_player:
+    case Xfake_acid_2_player:
+    case Xfake_acid_3_player:
+    case Xfake_acid_4_player:
+    case Xfake_acid_5_player:
+    case Xfake_acid_6_player:
+    case Xfake_acid_7_player:
+    case Xfake_acid_8_player:
     case Xplant:
     case Yplant:
       cave[x][y] = Ydrip_1_sB;
@@ -7267,27 +7664,28 @@ static void handle_tile(int x, int y)
   }
 }
 
-static void logic_players(void)
+boolean logic_check_wrap(void)
 {
-  int start_check_nr;
   int i;
 
-  cave = lev.cave;
-  next = lev.next;
-  boom = lev.boom;
-
-  game_em.any_player_moving = FALSE;
-  game_em.any_player_snapping = FALSE;
-
-  /* must test for death and actually kill separately */
   for (i = 0; i < MAX_PLAYERS; i++)
   {
-    boolean ply_kill = player_killed(&ply[i]);
+    if (!ply[i].alive)
+      continue;
 
-    if (ply[i].alive && ply_kill)
-      kill_player(&ply[i]);
+    /* check for wrap-around movement */
+    if (ply[i].x < lev.left ||
+       ply[i].x > lev.right - 1)
+      return TRUE;
   }
 
+  return FALSE;
+}
+
+void logic_move(void)
+{
+  int i;
+
   for (i = 0; i < MAX_PLAYERS; i++)
   {
     if (!ply[i].alive)
@@ -7299,6 +7697,9 @@ static void logic_players(void)
     {
       ply[i].x = (ply[i].x < lev.left ? lev.right - 1 : lev.left);
 
+      if (!lev.infinite_true)
+       ply[i].y += (ply[i].x == lev.left ? 1 : -1);
+
       game.centered_player_nr_next = i;
       game.set_centered_player = TRUE;
       game.set_centered_player_wrap = TRUE;
@@ -7308,6 +7709,30 @@ static void logic_players(void)
     ply[i].prev_y = ply[i].y;
     ply[i].anim = PLY_still;
   }
+}
+
+static void logic_players(void)
+{
+  int start_check_nr;
+  int i;
+
+  cave = lev.cave;
+  next = lev.next;
+  boom = lev.boom;
+
+  game_em.any_player_moving = FALSE;
+  game_em.any_player_snapping = FALSE;
+
+  /* must test for death and actually kill separately */
+  for (i = 0; i < MAX_PLAYERS; i++)
+  {
+    boolean ply_kill = player_killed(&ply[i]);
+
+    if (ply[i].alive && ply_kill)
+      kill_player(&ply[i]);
+  }
+
+  logic_move();
 
   start_check_nr = ((game_em.random & 128 ? 0 : 1) * 2 +
                    (game_em.random & 256 ? 0 : 1));
@@ -7325,16 +7750,20 @@ static void logic_players(void)
     if (!ply[i].alive)
       continue;
 
-    if (cave[ply[i].prev_x][ply[i].prev_y] == Zplayer)
+    if (is_player[cave[ply[i].prev_x][ply[i].prev_y]])
     {
-      cave[ply[i].prev_x][ply[i].prev_y] = Xblank;
-      next[ply[i].prev_x][ply[i].prev_y] = Xblank;
+      int element = cave[ply[i].prev_x][ply[i].prev_y];
+
+      cave[ply[i].prev_x][ply[i].prev_y] = remove_player[element];
+      next[ply[i].prev_x][ply[i].prev_y] = remove_player[element];
     }
 
-    if (cave[ply[i].x][ply[i].y] == Xblank)
+    if (is_blank[cave[ply[i].x][ply[i].y]])
     {
-      cave[ply[i].x][ply[i].y] = Zplayer;
-      next[ply[i].x][ply[i].y] = Zplayer;
+      int element = cave[ply[i].x][ply[i].y];
+
+      cave[ply[i].x][ply[i].y] = add_player[element];
+      next[ply[i].x][ply[i].y] = add_player[element];
     }
   }
 }
@@ -7373,7 +7802,11 @@ static void logic_globals(void)
   int x;
   int y;
   int count;
-  unsigned int random;
+#ifdef RANDOM_BUG
+  uint64_t random;
+#else
+  uint32_t random;
+#endif
 
   cave = lev.cave;
   next = lev.next;
@@ -7419,6 +7852,11 @@ static void logic_globals(void)
       Lamoeba(x, y);
 
     random = random * 129 + 1;
+
+#ifdef RANDOM_BUG
+    if (!game_em.use_random_bug)
+      random = (uint32_t)random;
+#endif
   }
 
   game_em.random = random;
@@ -7436,6 +7874,14 @@ static void logic_globals(void)
       next[x][y] = cave[x][y];
 }
 
+void logic_init(void)
+{
+  int splash_is_blank = !game_em.use_old_android;
+
+  is_android_blank[Xsplash_e] = splash_is_blank;
+  is_android_blank[Xsplash_w] = splash_is_blank;
+}
+
 void logic(void)
 {
   if (frame == 0)