int start_check_nr;
int i;
- cave = Cave;
- next = Next;
- boom = Boom;
+ cave = lev.cave;
+ next = lev.next;
+ boom = lev.boom;
game_em.any_player_moving = FALSE;
game_em.any_player_snapping = FALSE;
{
int x, y;
- cave = Cave;
- next = Next;
- boom = Boom;
+ cave = lev.cave;
+ next = lev.next;
+ boom = lev.boom;
seed = RandomEM;
score = 0;
RandomEM = seed;
/* triple buffering */
- void *temp = Cave;
- Cave = Next;
- Next = Draw;
- Draw = temp;
+ void *temp = lev.cave;
+ lev.cave = lev.next;
+ lev.next = lev.draw;
+ lev.draw = temp;
}
void logic_3(void)
int count;
unsigned int random;
- cave = Cave;
- next = Next;
- boom = Boom;
+ cave = lev.cave;
+ next = lev.next;
+ boom = lev.boom;
/* update variables */
for (y = 0; y < HEIGHT; y++)
for (x = 0; x < WIDTH; x++)
- Next[x][y] = Cave[x][y];
+ next[x][y] = cave[x][y];
}