added cave buffer offsets to level structure in EM engine
[rocksndiamonds.git] / src / game_em / logic.c
index 8bd29b3c4f9753145da0bf491c7721c1716298c5..808db47d18ef338d4841b642cfc046df2f1bb863 100644 (file)
@@ -6334,8 +6334,8 @@ void logic_3(void)
 
   for (count = lev.amoeba_time; count--;)
   {
-    x = CAVE_BUFFER_XOFFSET - 1 + (random >> 10) % CAVE_WIDTH;
-    y = CAVE_BUFFER_YOFFSET - 1 + (random >> 20) % CAVE_HEIGHT;
+    x = lev.left - 1 + (random >> 10) % CAVE_WIDTH;
+    y = lev.top  - 1 + (random >> 20) % CAVE_HEIGHT;
 
     Lamoeba(x, y);