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changed constant number of eater arrays to variable for EM game engine
[rocksndiamonds.git]
/
src
/
game_em
/
logic.c
diff --git
a/src/game_em/logic.c
b/src/game_em/logic.c
index ba9c05e5301b331f4cb64afc8398aff3d84190ca..68a977aad53bb02c072445e020b63ac5264a35f7 100644
(file)
--- a/
src/game_em/logic.c
+++ b/
src/game_em/logic.c
@@
-165,7
+165,7
@@
static void Lboom_eater(int x, int y)
boom[x][y+1] = lev.eater_array[lev.eater_pos][7];
boom[x+1][y+1] = lev.eater_array[lev.eater_pos][8];
boom[x][y+1] = lev.eater_array[lev.eater_pos][7];
boom[x+1][y+1] = lev.eater_array[lev.eater_pos][8];
- lev.eater_pos = (lev.eater_pos + 1) %
8
;
+ lev.eater_pos = (lev.eater_pos + 1) %
lev.num_eater_arrays
;
#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SOUND_boom, Xeater_n);
#if PLAY_ELEMENT_SOUND
play_element_sound(x, y, SOUND_boom, Xeater_n);