rnd-20100712-1-src
[rocksndiamonds.git] / src / game_em / input.c
index cc703ba96cb4ab622f7bec3c2e7f7e5a1dd1b5f1..cf8b9de6de57acff8324b4cc29edf6c0235953d2 100644 (file)
@@ -74,6 +74,7 @@ void InitGameEngine_EM()
 void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
 {
   int i;
+  boolean player_is_dropping = FALSE;
 
 #if 0
   static int foo = -1;
@@ -91,6 +92,7 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
     printf("::: %05d: %lu, %d\n", FrameCounter, RandomEM, frame);
 #endif
 
+#if 0
   game_animscreen();
 
 #if 1
@@ -99,6 +101,7 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
 #endif
 
   blitscreen();
+#endif
 #endif
 
   RandomEM = RandomEM * 129 + 1;
@@ -124,6 +127,28 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
     if (!warp_mode)            /* do not redraw values in warp mode */
       DrawGameDoorValues_EM();
   }
+
+  for (i = 0; i < MAX_PLAYERS; i++)
+    if (ply[i].joy_drop &&
+       ply[i].dynamite &&
+       ply[i].dynamite_cnt > 0 &&
+       ply[i].dynamite_cnt < 5)
+      player_is_dropping = TRUE;
+
+  CheckSingleStepMode_EM(action, frame, game_em.any_player_moving,
+                        player_is_dropping);
+
+#if 1
+  game_animscreen();
+
+#if 1
+#if 0
+  SyncDisplay();
+#endif
+
+  blitscreen();
+#endif
+#endif
 }
 
 /* read input device for players */