rnd-20040821-2-src
[rocksndiamonds.git] / src / game_em / input.c
index 9bcc5c109060b299f6c61b15bc8a71bd3d9d7350..ada3aba4f7e3726427b6f628d6924878c7350110 100644 (file)
@@ -52,279 +52,346 @@ static int player_level;
 
 static void drawmenu(int pos)
 {
-       char buffer[256];
-       switch(pos) {
-       case 0:
-               switch(player_mode) {
-               case 0: strcpy(buffer, "quit emerald mine"); break;
-               case 1: strcpy(buffer, "single player"); break;
-               case 2: strcpy(buffer, "teamwork"); break;
-               }
-               title_string(4, 0, 40, buffer);
-               break;
-       case 1:
-               sprintf(buffer, "name: %s", player_name);
-               title_string(5, 0, 40, buffer);
-               break;
-       case 2:
-               sprintf(buffer, "level: %d", player_level);
-               title_string(6, 0, 40, buffer);
-               break;
-       case 3:
-               title_string(7, 0, 40, "highscores");
-               break;
-       case 4:
-               title_string(8, 0, 40, "start");
-               break;
-       case 5:
-               title_string(10, 1, 13, "played");
-               title_string(10, 14, 26, "score");
-               title_string(10, 27, 39, "won");
-               break;
-       case 6:
-               sprintf(buffer, "%d", 0);
-               title_string(11, 1, 13, buffer);
-               sprintf(buffer, "%d", 0);
-               title_string(11, 14, 26, buffer);
-               sprintf(buffer, "%d", 0);
-               title_string(11, 27, 39, buffer);
-               break;
-       }
+  char buffer[256];
+
+  switch(pos)
+  {
+    case 0:
+      switch(player_mode)
+      {
+        case 0:
+         strcpy(buffer, "quit emerald mine");
+         break;
+
+        case 1:
+         strcpy(buffer, "single player");
+         break;
+
+        case 2:
+         strcpy(buffer, "teamwork");
+         break;
+      }
+
+      title_string(4, 0, 40, buffer);
+      break;
+
+    case 1:
+      sprintf(buffer, "name: %s", player_name);
+      title_string(5, 0, 40, buffer);
+      break;
+
+    case 2:
+      sprintf(buffer, "level: %d", player_level);
+      title_string(6, 0, 40, buffer);
+      break;
+
+    case 3:
+      title_string(7, 0, 40, "highscores");
+      break;
+
+    case 4:
+      title_string(8, 0, 40, "start");
+      break;
+
+    case 5:
+      title_string(10, 1, 13, "played");
+      title_string(10, 14, 26, "score");
+      title_string(10, 27, 39, "won");
+      break;
+
+    case 6:
+      sprintf(buffer, "%d", 0);
+      title_string(11, 1, 13, buffer);
+      sprintf(buffer, "%d", 0);
+      title_string(11, 14, 26, buffer);
+      sprintf(buffer, "%d", 0);
+      title_string(11, 27, 39, buffer);
+      break;
+  }
 }
 
 /* bring it all together */
 int game_start(void)
 {
-       int x,y;
-       char name[MAXNAME+2];
-       int temp;
-       int pos;
-
-       Random = 1684108901;
-
-       for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Array[0][y][x] = ZBORDER;
-       for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Array[1][y][x] = ZBORDER;
-       for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Array[2][y][x] = ZBORDER;
-       for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Array[3][y][x] = Xblank;
-
-       for(y = 0; y < HEIGHT; y++) Index[0][y] = Array[0][y];
-       for(y = 0; y < HEIGHT; y++) Index[1][y] = Array[1][y];
-       for(y = 0; y < HEIGHT; y++) Index[2][y] = Array[2][y];
-       for(y = 0; y < HEIGHT; y++) Index[3][y] = Array[3][y];
-
-       Cave = Index[0];
-       Next = Index[1];
-       Draw = Index[2];
-       Boom = Index[3];
-
-       player_mode = 1; /* start off as single player */
-       strcpy(player_name, "dave");
-       player_level = 0;
-
-       input_pause = 1    * 0;
-
-       for(;;) {
-
-               pos = 4;
-
-               title_initscreen();
-
-               for(temp = 0; temp < 7; temp++) drawmenu(temp); /* display all lines */
-               title_blitants(4 + pos);
+  int x,y;
+  char name[MAXNAME+2];
+  int temp;
+  int pos;
+
+  Random = 1684108901;
+
+  for (y = 0; y < HEIGHT; y++)
+    for (x = 0; x < WIDTH; x++)
+      Array[0][y][x] = ZBORDER;
+  for (y = 0; y < HEIGHT; y++)
+    for (x = 0; x < WIDTH; x++)
+      Array[1][y][x] = ZBORDER;
+  for (y = 0; y < HEIGHT; y++)
+    for (x = 0; x < WIDTH; x++)
+      Array[2][y][x] = ZBORDER;
+  for (y = 0; y < HEIGHT; y++)
+    for (x = 0; x < WIDTH; x++)
+      Array[3][y][x] = Xblank;
+
+  for (y = 0; y < HEIGHT; y++)
+    Index[0][y] = Array[0][y];
+  for (y = 0; y < HEIGHT; y++)
+    Index[1][y] = Array[1][y];
+  for (y = 0; y < HEIGHT; y++)
+    Index[2][y] = Array[2][y];
+  for (y = 0; y < HEIGHT; y++)
+    Index[3][y] = Array[3][y];
+
+  Cave = Index[0];
+  Next = Index[1];
+  Draw = Index[2];
+  Boom = Index[3];
+
+  player_mode = 1;                     /* start off as single player */
+  strcpy(player_name, "dave");
+  player_level = 0;
+
+  input_pause = 1    * 0;
+
+  while (1)
+  {
+    pos = 4;
+
+    title_initscreen();
+
+    for (temp = 0; temp < 7; temp++)
+      drawmenu(temp);                  /* display all lines */
+
+    title_blitants(4 + pos);
+
+    title_blitscore();
+    title_animscreen();
+
+    temp = 1;
+    while (1)
+    {
+      input_eventloop();
+      if (input_die) return(0);
+      if (input_refresh) blitscreen();
+
+      if (!input_pause)
+      {
+       title_blitants(4 + pos);
+       title_blitscore();
+       title_animscreen();
+
+       ply1.joy_n = ply1.joy_e = ply1.joy_s = ply1.joy_w = 0;
+
+       readjoy();
+
+       if (temp == 0)
+       {
+         if (ply1.joy_fire)
+           break;
+
+         if (ply1.joy_e && player_level < 99)
+         {
+           player_level++;
+           drawmenu(2);
+         }
+
+         if (ply1.joy_w && player_level > 0)
+         {
+           player_level--;
+           drawmenu(2);
+         }
+
+         if (ply1.joy_n && pos > 0)
+         {
+           drawmenu(pos);
+           pos--;
+           title_blitants(4 + pos);
+         }
+
+         if (ply1.joy_s && pos < 4)
+         {
+           drawmenu(pos);
+           pos++;
+           title_blitants(4 + pos);
+         }
+       }
 
-               title_blitscore();
-               title_animscreen();
+       temp = (ply1.joy_n ||
+               ply1.joy_e ||
+               ply1.joy_s ||
+               ply1.joy_w ||
+               ply1.joy_fire);
+      }
+    }
 
-#if 0
-               printf("--> M1: xwindow == %ld\n", xwindow);
-#endif
+    name[MAXNAME] = 0;
+    snprintf(name, MAXNAME+2, "%s/lev%02d", EM_LVL_DIR, player_level);
 
-               temp = 1;
-               for(;;) {
-                       input_eventloop();
-                       if(input_die) return(0);
-                       if(input_refresh) blitscreen();
+    if (name[MAXNAME])
+      snprintf_overflow("read a level in cave/");
 
-#if 0
-                       printf("--> M2: xwindow == %ld\n", xwindow);
-#endif
+    if (cave_convert(name))
+      continue;
 
-                       if(!input_pause) {
-                               title_blitants(4 + pos);
-                               title_blitscore();
-                               title_animscreen();
+    game_initscreen();
+    game_blitscore();
+    game_animscreen();
 
-#if 0
-                               printf("--> M3: xwindow == %ld\n", xwindow);
-#endif
+    while (1)
+    {
+      input_eventloop();
 
-                               ply1.joy_n = ply1.joy_e = ply1.joy_s = ply1.joy_w = 0;
-
-                               readjoy();
-
-                               if(temp == 0) {
-                                       if(ply1.joy_fire) break;
-
-                                       if(ply1.joy_e && player_level < 99) {
-                                               player_level++;
-                                               drawmenu(2);
-                                       }
-                                       if(ply1.joy_w && player_level > 0) {
-                                               player_level--;
-                                               drawmenu(2);
-                                       }
-                                       if(ply1.joy_n && pos > 0) {
-                                               drawmenu(pos);
-                                               pos--;
-                                               title_blitants(4 + pos);
-                                       }
-                                       if(ply1.joy_s && pos < 4) {
-                                               drawmenu(pos);
-                                               pos++;
-                                               title_blitants(4 + pos);
-                                       }
-                               }
-                               temp = (ply1.joy_n || ply1.joy_e || ply1.joy_s || ply1.joy_w || ply1.joy_fire);
-                       }
-               }
-
-#if 0
-               printf("--> M4: xwindow == %ld\n", xwindow);
-#endif
+      if (input_die || input_esc)
+       break;
 
-               name[MAXNAME] = 0;
-               snprintf(name, MAXNAME+2, "%s/lev%02d", EM_LVL_DIR, player_level);
-               if(name[MAXNAME]) snprintf_overflow("read a level in cave/");
+      if (input_refresh)
+       blitscreen();
 
-               if(cave_convert(name)) continue;
+      if (!input_pause)
+      {
+       game_animscreen();
 
-#if 0
-               printf("--> M5: xwindow == %ld\n", xwindow);
-#endif
+       frame = (frame - 1) & 7;
 
-               game_initscreen();
-#if 0
-               printf("--> M6: xwindow == %ld\n", xwindow);
-#endif
-               game_blitscore();
-#if 0
-               printf("--> M7: xwindow == %ld\n", xwindow);
-#endif
-               game_animscreen();
+       readjoy();
 
-#if 0
-               printf("--> M8: xwindow == %ld\n", xwindow);
-#endif
+       if (frame == 7)
+       {
+         synchro_1();
+         synchro_2();
+       }
 
-               for(;;) {
-                       input_eventloop();
-                       if(input_die || input_esc) break;
-                       if(input_refresh) blitscreen();
-
-                       if(!input_pause) {
-                               game_animscreen();
-
-                               frame = (frame - 1) & 7;
-
-                               readjoy();
-
-                               if(frame == 7) {
-                                       synchro_1();
-                                       synchro_2();
-                               }
-                               if(frame == 6) {
-                                       synchro_3();
-                                       sound_play();
-                                       game_blitscore();
-                               }
-                       }
-               }
+       if (frame == 6)
+       {
+         synchro_3();
+         sound_play();
+         game_blitscore();
        }
+      }
+    }
+  }
 }
 
 /* read input device for players
  */
 void readjoy(void)
 {
-       unsigned int i;
-       unsigned int north = 0, east = 0, south = 0, west = 0, fire = 0;
-
-       for(i = 0; i < 3; i++) if(keymatrix[northKeyCode[i] >> 3] & 1 << (northKeyCode[i] & 7)) north = 1;
-       for(i = 0; i < 3; i++) if(keymatrix[eastKeyCode[i] >> 3] & 1 << (eastKeyCode[i] & 7)) east = 1;
-       for(i = 0; i < 3; i++) if(keymatrix[southKeyCode[i] >> 3] & 1 << (southKeyCode[i] & 7)) south = 1;
-       for(i = 0; i < 3; i++) if(keymatrix[westKeyCode[i] >> 3] & 1 << (westKeyCode[i] & 7)) west = 1;
-       for(i = 0; i < 3; i++) if(keymatrix[fireKeyCode[i] >> 3] & 1 << (fireKeyCode[i] & 7)) fire = 1;
-
-       ply1.joy_fire = fire;
-       if(ply1.joy_stick || (north | east | south | west)) {
-               ply1.joy_n = north;
-               ply1.joy_e = east;
-               ply1.joy_s = south;
-               ply1.joy_w = west;
-       }
-
-#if 0
-       printf("::: JOY == %d/%d/%d/%d/%d\n",
-              north, east, south, west, fire);
-#endif
+  unsigned int i;
+  unsigned int north = 0, east = 0, south = 0, west = 0, fire = 0;
+
+  for (i = 0; i < 3; i++)
+    if (keymatrix[northKeyCode[i] >> 3] & 1 << (northKeyCode[i] & 7))
+      north = 1;
+
+  for (i = 0; i < 3; i++)
+    if (keymatrix[eastKeyCode[i] >> 3] & 1 << (eastKeyCode[i] & 7))
+      east = 1;
+
+  for (i = 0; i < 3; i++)
+    if (keymatrix[southKeyCode[i] >> 3] & 1 << (southKeyCode[i] & 7))
+      south = 1;
+
+  for (i = 0; i < 3; i++)
+    if (keymatrix[westKeyCode[i] >> 3] & 1 << (westKeyCode[i] & 7))
+      west = 1;
+
+  for (i = 0; i < 3; i++)
+    if (keymatrix[fireKeyCode[i] >> 3] & 1 << (fireKeyCode[i] & 7))
+      fire = 1;
+
+  ply1.joy_fire = fire;
+  if (ply1.joy_stick || (north | east | south | west))
+  {
+    ply1.joy_n = north;
+    ply1.joy_e = east;
+    ply1.joy_s = south;
+    ply1.joy_w = west;
+  }
 }
 
 /* handle events from x windows and block until the next frame
  */
 void input_eventloop(void)
 {
-       XEvent event;
-       unsigned int i;
-       unsigned long count;
-
-       if(input_pause) {
-               XPeekEvent(display, &event); /* block until an event arrives */
-
-               if(gettimeofday(&tv1, 0) == -1) tv1.tv_usec = 0;
-       } else {
-               XSync(display, False); /* block until all graphics are drawn */
-
-               if(gettimeofday(&tv2, 0) == -1) tv2.tv_usec = 0;
-               count = tv2.tv_usec + 1000000 - tv1.tv_usec; if(count >= 1000000) count -= 1000000;
-               tv1.tv_usec = tv2.tv_usec;
-               if(count < 25000) {
-                       tv2.tv_sec = 0;
-                       tv2.tv_usec = 25000 - count;
+  XEvent event;
+  unsigned int i;
+  unsigned long count;
+
+  if (input_pause)
+  {
+    XPeekEvent(display, &event); /* block until an event arrives */
+
+    if (gettimeofday(&tv1, 0) == -1)
+      tv1.tv_usec = 0;
+  }
+  else
+  {
+    XSync(display, False); /* block until all graphics are drawn */
+
+    if (gettimeofday(&tv2, 0) == -1)
+      tv2.tv_usec = 0;
+
+    count = tv2.tv_usec + 1000000 - tv1.tv_usec;
+    if (count >= 1000000)
+      count -= 1000000;
+
+    tv1.tv_usec = tv2.tv_usec;
+    if (count < 25000)
+    {
+      tv2.tv_sec = 0;
+      tv2.tv_usec = 25000 - count;
 #if 1
-                       select(0, 0, 0, 0, &tv2); /* sleep a bit */
+      select(0, 0, 0, 0, &tv2); /* sleep a bit */
 #else
-                       usleep(tv2.tv_usec);
+      usleep(tv2.tv_usec);
 #endif
-               }
-       }
-
-       input_die = 0;
-       input_refresh = 0;
-       lastKeySym = NoSymbol;
-       while(XPending(display)) { /* drain the event queue */
-               XNextEvent(display, &event);
-               switch(event.xany.type) {
-               case KeyPress:
-                       XLookupString(&event.xkey, (char *)&count, 1, &lastKeySym, 0);
-                       break;
-               case Expose:
-                       if(event.xexpose.window == xwindow && event.xexpose.count == 0) input_refresh = 1;
-                       break;
-               case ClientMessage:
-                       if(event.xclient.window == xwindow && (Atom)event.xclient.data.l[0] == deleteAtom) input_die = 1;
-                       break;
-               case EnterNotify:
-                       if(event.xcrossing.window == xwindow) input_pause = 0;
-                       break;
-               case LeaveNotify:
-                       if(event.xcrossing.window == xwindow) input_pause = 1;
-                       break;
-               }
-       }
-       XQueryKeymap(display, keymatrix); /* read the keyboard */
-
-       input_esc = 0;
-       for(i = 0; i < 1; i++) if(keymatrix[escKeyCode[i] >> 3] & 1 << (escKeyCode[i] & 7)) input_esc = 1;
+    }
+  }
+
+  input_die = 0;
+  input_refresh = 0;
+  lastKeySym = NoSymbol;
+
+  while (XPending(display))
+  {
+    /* drain the event queue */
+    XNextEvent(display, &event);
+
+    switch(event.xany.type)
+    {
+      case KeyPress:
+       XLookupString(&event.xkey, (char *)&count, 1, &lastKeySym, 0);
+       break;
+
+      case Expose:
+       if (event.xexpose.window == xwindow && event.xexpose.count == 0)
+         input_refresh = 1;
+       break;
+
+      case ClientMessage:
+       if (event.xclient.window == xwindow &&
+           (Atom)event.xclient.data.l[0] == deleteAtom)
+         input_die = 1;
+       break;
+
+      case EnterNotify:
+       if (event.xcrossing.window == xwindow)
+         input_pause = 0;
+       break;
+
+      case LeaveNotify:
+       if (event.xcrossing.window == xwindow)
+         input_pause = 1;
+       break;
+    }
+  }
+
+  XQueryKeymap(display, keymatrix); /* read the keyboard */
+
+  input_esc = 0;
+  for (i = 0; i < 1; i++)
+    if (keymatrix[escKeyCode[i] >> 3] & 1 << (escKeyCode[i] & 7))
+      input_esc = 1;
 }
 
 #endif