game_initscreen();
game_animscreen();
+
+ /* blit playfield from scroll buffer to back buffer for fading in */
+ BlitScreenToBitmap_EM(backbuffer);
}
void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
{
int i;
+#if 0
+ static int foo = -1;
+
+ if (action[0] == 0 && foo != 0)
+ printf("KEY RELEASED @ %05d\n", FrameCounter);
+
+ foo = action[0];
+#endif
+
+#if 0
+#if 1
+ if (FrameCounter % 10 == 0)
+#endif
+ printf("::: %05d: %lu, %d\n", FrameCounter, RandomEM, frame);
+#endif
+
game_animscreen();
+#if 1
+ SyncDisplay();
+
+ blitscreen();
+
+ FlushDisplay();
+#endif
+
RandomEM = RandomEM * 129 + 1;
frame = (frame - 1) & 7;