void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
{
int i;
- boolean player_is_dropping = FALSE;
+ boolean any_player_dropping = FALSE;
RandomEM = RandomEM * 129 + 1;
ply[i].dynamite &&
ply[i].dynamite_cnt > 0 &&
ply[i].dynamite_cnt < 5)
- player_is_dropping = TRUE;
+ any_player_dropping = TRUE;
CheckSingleStepMode_EM(action, frame, game_em.any_player_moving,
- player_is_dropping);
+ game_em.any_player_snapping, any_player_dropping);
game_animscreen();