added step-based engine snapshots to undo/redo game steps
[rocksndiamonds.git] / src / game_em / input.c
index 7b3ae9214f65e38dc40f97ed3d925bd32a0d8ddd..73d1c858362281896c2c42e496e791112f62cc18 100644 (file)
@@ -73,7 +73,7 @@ void UpdateGameDoorValues_EM()
 void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
 {
   int i;
-  boolean player_is_dropping = FALSE;
+  boolean any_player_dropping = FALSE;
 
   RandomEM = RandomEM * 129 + 1;
 
@@ -103,10 +103,10 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
        ply[i].dynamite &&
        ply[i].dynamite_cnt > 0 &&
        ply[i].dynamite_cnt < 5)
-      player_is_dropping = TRUE;
+      any_player_dropping = TRUE;
 
   CheckSingleStepMode_EM(action, frame, game_em.any_player_moving,
-                        player_is_dropping);
+                        game_em.any_player_snapping, any_player_dropping);
 
   game_animscreen();