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rnd-20060216-1-src
[rocksndiamonds.git]
/
src
/
game_em
/
input.c
diff --git
a/src/game_em/input.c
b/src/game_em/input.c
index ae3e1d554d0f93c50fa5f3a1bea9a84848817ffc..172d69890351a55bcd60b84279d6911a071e3ea8 100644
(file)
--- a/
src/game_em/input.c
+++ b/
src/game_em/input.c
@@
-13,16
+13,16
@@
unsigned long RandomEM;
struct LEVEL lev;
struct PLAYER ply[MAX_PLAYERS];
struct LEVEL lev;
struct PLAYER ply[MAX_PLAYERS];
-
unsigned
short **Boom;
-
unsigned
short **Cave;
-
unsigned
short **Next;
-
unsigned
short **Draw;
+short **Boom;
+short **Cave;
+short **Next;
+short **Draw;
-static
unsigned
short *Index[4][HEIGHT];
-static
unsigned
short Array[4][HEIGHT][WIDTH];
+static short *Index[4][HEIGHT];
+static short Array[4][HEIGHT][WIDTH];
-extern
unsigned
int screen_x;
-extern
unsigned
int screen_y;
+extern int screen_x;
+extern int screen_y;
void game_init_vars(void)
{
void game_init_vars(void)
{
@@
-191,8
+191,8
@@
void GameActions_EM(byte action)
void readjoy(byte action, struct PLAYER *ply)
{
void readjoy(byte action, struct PLAYER *ply)
{
-
unsigned
int north = 0, east = 0, south = 0, west = 0;
-
unsigned
int snap = 0, drop = 0;
+ int north = 0, east = 0, south = 0, west = 0;
+ int snap = 0, drop = 0;
if (action & JOY_LEFT)
west = 1;
if (action & JOY_LEFT)
west = 1;
@@
-228,8
+228,8
@@
void readjoy(byte action, struct PLAYER *ply)
void readjoy(byte action)
{
void readjoy(byte action)
{
-
unsigned
int north = 0, east = 0, south = 0, west = 0;
-
unsigned
int snap = 0, drop = 0;
+ int north = 0, east = 0, south = 0, west = 0;
+ int snap = 0, drop = 0;
if (action & JOY_LEFT)
west = 1;
if (action & JOY_LEFT)
west = 1;