game_initscreen();
game_animscreen();
- /* blit playfield from scroll buffer to back buffer for fading in */
+#if 0
+ /* blit playfield from scroll buffer to normal back buffer for fading in */
BlitScreenToBitmap_EM(backbuffer);
+#endif
}
void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
game_animscreen();
#if 1
+#if 0
SyncDisplay();
+#endif
blitscreen();
-
- FlushDisplay();
#endif
RandomEM = RandomEM * 129 + 1;