cleanup of some common and specific game engine function calls
[rocksndiamonds.git] / src / game_em / input.c
index e314272f5315158d1b6aaca80a3587dcf8cbc37e..f7542440b6e3270185962a36e1cd3c1a9570920c 100644 (file)
@@ -110,8 +110,6 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
                         game_em.any_player_snapping, any_player_dropping);
 
   RedrawPlayfield_EM(FALSE);
-
-  BlitScreenToBitmap_EM(backbuffer);
 }
 
 /* read input device for players */