added using separate level structures (initial and runtime) for EM engine
[rocksndiamonds.git] / src / game_em / input.c
index 082dbbd6b6661f0e0e9b01c1078a0da2a45020b5..75de23c96644c7bf1fa40996e161c8b8d14a2a3c 100644 (file)
@@ -8,6 +8,7 @@
 
 unsigned int RandomEM;
 
+struct LEVEL cav;
 struct LEVEL lev;
 struct PLAYER ply[MAX_PLAYERS];