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moved correcting playfield buffer sound position to EM engine
[rocksndiamonds.git]
/
src
/
game_em
/
init.c
diff --git
a/src/game_em/init.c
b/src/game_em/init.c
index 70da7982cd8159f441c8a7b926ede395ea1f93cc..0486f87b295fcf7a075b4ecc68bf881eda809f40 100644
(file)
--- a/
src/game_em/init.c
+++ b/
src/game_em/init.c
@@
-63,7
+63,7
@@
void em_close_all(void)
void play_element_sound(int x, int y, int sample, int element)
{
- PlayLevelSound_EM(
x, y
, element, sample);
+ PlayLevelSound_EM(
CAVE_POS_X(x), CAVE_POS_Y(y)
, element, sample);
}
void play_sound(int x, int y, int sample)