fixed bug with not updating screen scroll position in EM engine in warp mode
[rocksndiamonds.git] / src / game_em / graphics.c
index 727b2b84ae536f5d8246600e8669aacdbc3d4bc7..fee2a181d70aaf8cf42808d3f444beee21328bb8 100644 (file)
@@ -760,6 +760,10 @@ void RedrawPlayfield_EM(boolean force_redraw)
       screen_y = screen_y_old;
   }
 
+  // skip redrawing playfield in warp mode or when testing tapes with "autotest"
+  if (DrawingDeactivatedField())
+    return;
+
   animscreen();
 
   for (i = 0; i < MAX_PLAYERS; i++)