int dynamite_state = ply[0].dynamite; /* !!! ONLY PLAYER 1 !!! */
int all_keys_state = ply[0].keys | ply[1].keys | ply[2].keys | ply[3].keys;
#if 1
int dynamite_state = ply[0].dynamite; /* !!! ONLY PLAYER 1 !!! */
int all_keys_state = ply[0].keys | ply[1].keys | ply[2].keys | ply[3].keys;
#if 1