rnd-20070822-1-src
[rocksndiamonds.git] / src / game_em / graphics.c
index a55909afc7540958beaf1909c03a9932f39bf513..a908126ccc1d142bd65701d91618abcefd7ac415 100644 (file)
@@ -27,7 +27,7 @@
                                  (8 - frame) * ply[p].y) * TILEY / 8   \
                                 - ((SCR_FIELDY - 1) * TILEY) / 2)
 
-#define USE_EXTENDED_GRAPHICS_ENGINE           0
+#define USE_EXTENDED_GRAPHICS_ENGINE           1
 
 int frame;                     /* current screen frame */
 int screen_x;                  /* current scroll position */
@@ -144,17 +144,33 @@ void blitscreen(void)
   BackToFront_EM();
 }
 
-static void DrawLevelField_EM(int x, int y, int sx, int sy,
-                             boolean draw_masked)
+static struct GraphicInfo_EM *getObjectGraphic(int x, int y)
 {
   int tile = Draw[y][x];
   struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame];
 
-#if USE_EXTENDED_GRAPHICS_ENGINE
-  getGraphicSourceObjectExt_EM(tile, frame, &g->bitmap, &g->src_x, &g->src_y,
-                              x - 2, y - 2);
-#endif
+  if (!game.use_native_emc_graphics_engine)
+    getGraphicSourceObjectExt_EM(tile, frame, &g->bitmap, &g->src_x, &g->src_y,
+                                &g->crumbled_bitmap,
+                                &g->crumbled_src_x, &g->crumbled_src_y,
+                                x - 2, y - 2);
+  return g;
+}
+
+static struct GraphicInfo_EM *getPlayerGraphic(int player_nr, int anim)
+{
+  struct GraphicInfo_EM *g = &graphic_info_em_player[player_nr][anim][frame];
 
+  if (!game.use_native_emc_graphics_engine)
+    getGraphicSourcePlayerExt_EM(player_nr, anim, frame,
+                                &g->bitmap, &g->src_x, &g->src_y);
+  return g;
+}
+
+static void DrawLevelField_EM(int x, int y, int sx, int sy,
+                             boolean draw_masked)
+{
+  struct GraphicInfo_EM *g = getObjectGraphic(x, y);
   int src_x = g->src_x + g->src_offset_x;
   int src_y = g->src_y + g->src_offset_y;
   int dst_x = sx * TILEX + g->dst_offset_x;
@@ -193,8 +209,7 @@ static void DrawLevelField_EM(int x, int y, int sx, int sy,
 static void DrawLevelFieldCrumbled_EM(int x, int y, int sx, int sy,
                                      int crm, boolean draw_masked)
 {
-  int tile = Draw[y][x];
-  struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame];
+  struct GraphicInfo_EM *g = getObjectGraphic(x, y);
   int left = screen_x / TILEX;
   int top  = screen_y / TILEY;
   int i;
@@ -207,6 +222,13 @@ static void DrawLevelFieldCrumbled_EM(int x, int y, int sx, int sy,
   if (crm == 0)                /* no crumbled edges for this tile */
     return;
 
+#if 0
+  if (x == 3 && y == 3 && frame == 0)
+    printf("::: %d, %d\n",
+          graphic_info_em_object[207][0].crumbled_src_x,
+          graphic_info_em_object[207][0].crumbled_src_y);
+#endif
+
   for (i = 0; i < 4; i++)
   {
     if (crm & (1 << i))
@@ -253,13 +275,7 @@ static void DrawLevelFieldCrumbled_EM(int x, int y, int sx, int sy,
 static void DrawLevelPlayer_EM(int x1, int y1, int player_nr, int anim,
                               boolean draw_masked)
 {
-  struct GraphicInfo_EM *g = &graphic_info_em_player[player_nr][anim][frame];
-
-#if USE_EXTENDED_GRAPHICS_ENGINE
-  getGraphicSourcePlayerExt_EM(player_nr, anim, frame,
-                              &g->bitmap, &g->src_x, &g->src_y);
-#endif
-
+  struct GraphicInfo_EM *g = getPlayerGraphic(player_nr, anim);
   int src_x = g->src_x, src_y = g->src_y;
   int dst_x, dst_y;
 
@@ -337,6 +353,11 @@ static void animscreen(void)
     { 0, +1 }
   };
 
+  if (!game.use_native_emc_graphics_engine)
+    for (y = 2; y < EM_MAX_CAVE_HEIGHT - 2; y++)
+      for (x = 2; x < EM_MAX_CAVE_WIDTH - 2; x++)
+       SetGfxAnimation_EM(Draw[y][x], frame, x - 2, y - 2);
+
   for (y = top; y < top + MAX_BUF_YSIZE; y++)
   {
     for (x = left; x < left + MAX_BUF_XSIZE; x++)
@@ -347,6 +368,7 @@ static void animscreen(void)
       struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame];
       int obj = g->unique_identifier;
       int crm = 0;
+      boolean redraw_screen_tile = FALSE;
 
       /* re-calculate crumbled state of this tile */
       if (g->has_crumbled_graphics)
@@ -368,12 +390,15 @@ static void animscreen(void)
        }
       }
 
+      redraw_screen_tile = (screentiles[sy][sx]    != obj ||
+                           crumbled_state[sy][sx] != crm);
+
+      /* !!! TEST ONLY -- CHANGE THIS !!! */
+      if (!game.use_native_emc_graphics_engine)
+       redraw_screen_tile = TRUE;
+
       /* only redraw screen tiles if they (or their crumbled state) changed */
-#if USE_EXTENDED_GRAPHICS_ENGINE
-      // if (screentiles[sy][sx] != obj || crumbled_state[sy][sx] != crm)
-#else
-      if (screentiles[sy][sx] != obj || crumbled_state[sy][sx] != crm)
-#endif
+      if (redraw_screen_tile)
       {
        DrawLevelField_EM(x, y, sx, sy, FALSE);
        DrawLevelFieldCrumbled_EM(x, y, sx, sy, crm, FALSE);
@@ -522,7 +547,7 @@ void DrawRelocatePlayer(struct PlayerInfo *player, boolean quick_relocation)
 
   if (quick_relocation)
   {
-    int offset = (setup.scroll_delay ? setup.scroll_delay_value : 0);
+    int offset = game.scroll_delay_value;
 
     if (!IN_VIS_FIELD(SCREENX(jx), SCREENY(jy)))
     {
@@ -726,7 +751,7 @@ void RedrawPlayfield_EM(boolean force_redraw)
   int player_nr = game_em.last_moving_player;
 #endif
   int stepsize = TILEX / 8;
-  int offset = (setup.scroll_delay ? setup.scroll_delay_value : 0) * TILEX;
+  int offset = game.scroll_delay_value * TILEX;
   int offset_x = offset;
   int offset_y = offset;
   int screen_x_old = screen_x;