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rnd-20070331-1-src
[rocksndiamonds.git]
/
src
/
game_em
/
graphics.c
diff --git
a/src/game_em/graphics.c
b/src/game_em/graphics.c
index a55909afc7540958beaf1909c03a9932f39bf513..68f1c297bf6dfae913ddef9b5c8b061ef5ba6db1 100644
(file)
--- a/
src/game_em/graphics.c
+++ b/
src/game_em/graphics.c
@@
-522,7
+522,7
@@
void DrawRelocatePlayer(struct PlayerInfo *player, boolean quick_relocation)
if (quick_relocation)
{
if (quick_relocation)
{
- int offset =
(setup.scroll_delay ? setup.scroll_delay_value : 0)
;
+ int offset =
game.scroll_delay_value
;
if (!IN_VIS_FIELD(SCREENX(jx), SCREENY(jy)))
{
if (!IN_VIS_FIELD(SCREENX(jx), SCREENY(jy)))
{
@@
-726,7
+726,7
@@
void RedrawPlayfield_EM(boolean force_redraw)
int player_nr = game_em.last_moving_player;
#endif
int stepsize = TILEX / 8;
int player_nr = game_em.last_moving_player;
#endif
int stepsize = TILEX / 8;
- int offset =
(setup.scroll_delay ? setup.scroll_delay_value : 0)
* TILEX;
+ int offset =
game.scroll_delay_value
* TILEX;
int offset_x = offset;
int offset_y = offset;
int screen_x_old = screen_x;
int offset_x = offset;
int offset_y = offset;
int screen_x_old = screen_x;