void DrawGameDoorValues_EM()
{
+#if 1
+ int dynamite_state;
+ int key_state;
+#else
int dynamite_state = ply[0].dynamite; /* !!! ONLY PLAYER 1 !!! */
- int all_keys_state = ply[0].keys | ply[1].keys | ply[2].keys | ply[3].keys;
+ int key_state = ply[0].keys | ply[1].keys | ply[2].keys | ply[3].keys;
+#endif
+
+#if 1
+ if (game.centered_player_nr == -1)
+ {
+#if 1
+ int i;
+
+ dynamite_state = 0;
+ key_state = 0;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ dynamite_state += ply[i].dynamite;
+ key_state |= ply[i].keys;
+ }
+
+#else
+
+ dynamite_state = ply[0].dynamite; /* !!! ONLY PLAYER 1 !!! */
+ key_state = ply[0].keys | ply[1].keys | ply[2].keys | ply[3].keys;
+#endif
+ }
+ else
+ {
+ int player_nr = game.centered_player_nr;
+
+ dynamite_state = ply[player_nr].dynamite;
+ key_state = ply[player_nr].keys;
+ }
+#endif
#if 1
DrawAllGameValues(lev.required, dynamite_state, lev.score,
- lev.time, all_keys_state);
+ lev.time, key_state);
#else
DrawAllGameValues(lev.required, ply1.dynamite, lev.score,
DISPLAY_TIME(lev.time), ply1.keys | ply2.keys);