#include "display.h"
#include "level.h"
-#include <stdio.h>
-
#if defined(TARGET_X11)
-unsigned int frame; /* current frame */
-unsigned int screen_x; /* current scroll position */
+unsigned int frame; /* current screen frame */
+unsigned int screen_x; /* current scroll position */
unsigned int screen_y;
-static unsigned short screentiles[14][22]; /* tiles currently on screen */
-
-static unsigned int colours[8];
-static unsigned int colour_anim;
-
-static void xdebug(char *msg)
-{
-#if 0
- XSync(display, False);
- printf("EM DEBUG: %s\n", msg);
-#endif
-}
+/* tiles currently on screen */
+static unsigned short screentiles[MAX_BUF_YSIZE][MAX_BUF_XSIZE];
-static void colour_shuffle(void)
-{
- unsigned int i, j, k;
- for (i = 0; i < 8; i++) colours[i] = i;
- for (i = 0; i < 8; i++) {
- Random = Random * 129 + 1;
- j = (Random >> 10) & 7;
- k = colours[i];
- colours[i] = colours[j];
- colours[j] = k;
- }
-}
/* copy the entire screen to the window at the scroll position
*
* perhaps use mit-shm to speed this up
*/
+
void blitscreen(void)
{
- unsigned int x = screen_x % (22 * TILEX);
- unsigned int y = screen_y % (14 * TILEY);
-
- xdebug("blitscreen");
-
-#if 0
- printf("::: %d, %d [%d, %d]\n", x, y, TILEX, TILEY);
-#endif
+ unsigned int x = screen_x % (MAX_BUF_XSIZE * TILEX);
+ unsigned int y = screen_y % (MAX_BUF_YSIZE * TILEY);
- if (x < 2 * TILEX && y < 2 * TILEY) {
-
-#if 0
- printf("!!! %ld, %ld, %ld, %ld\n",
- display, screenPixmap, xwindow, screenGC);
-#endif
+ if (x < 2 * TILEX && y < 2 * TILEY)
+ {
+ BlitBitmap(screenBitmap, window, x, y,
+ SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY);
+ }
+ else if (x < 2 * TILEX && y >= 2 * TILEY)
+ {
+ BlitBitmap(screenBitmap, window, x, y,
+ SCR_FIELDX * TILEX, MAX_BUF_YSIZE * TILEY - y,
+ SX, SY);
+ BlitBitmap(screenBitmap, window, x, 0,
+ SCR_FIELDX * TILEX, y - 2 * TILEY,
+ SX, SY + MAX_BUF_YSIZE * TILEY - y);
+ }
+ else if (x >= 2 * TILEX && y < 2 * TILEY)
+ {
+ BlitBitmap(screenBitmap, window, x, y,
+ MAX_BUF_XSIZE * TILEX - x, SCR_FIELDY * TILEY,
+ SX, SY);
+ BlitBitmap(screenBitmap, window, 0, y,
+ x - 2 * TILEX, SCR_FIELDY * TILEY,
+ SX + MAX_BUF_XSIZE * TILEX - x, SY);
+ }
+ else
+ {
+ BlitBitmap(screenBitmap, window, x, y,
+ MAX_BUF_XSIZE * TILEX - x, MAX_BUF_YSIZE * TILEY - y,
+ SX, SY);
+ BlitBitmap(screenBitmap, window, 0, y,
+ x - 2 * TILEX, MAX_BUF_YSIZE * TILEY - y,
+ SX + MAX_BUF_XSIZE * TILEX - x, SY);
+ BlitBitmap(screenBitmap, window, x, 0,
+ MAX_BUF_XSIZE * TILEX - x, y - 2 * TILEY,
+ SX, SY + MAX_BUF_YSIZE * TILEY - y);
+ BlitBitmap(screenBitmap, window, 0, 0,
+ x - 2 * TILEX, y - 2 * TILEY,
+ SX + MAX_BUF_XSIZE * TILEX - x, SY + MAX_BUF_YSIZE * TILEY - y);
+ }
- XCopyArea(display, screenPixmap, xwindow, screenGC, x, y, 20 * TILEX, 12 * TILEY, SX, SY);
- } else if (x < 2 * TILEX && y >= 2 * TILEY) {
- XCopyArea(display, screenPixmap, xwindow, screenGC, x, y, 20 * TILEX, 14 * TILEY - y, SX, SY);
- XCopyArea(display, screenPixmap, xwindow, screenGC, x, 0, 20 * TILEX, y - 2 * TILEY, SX, SY + 14 * TILEY - y);
- } else if (x >= 2 * TILEX && y < 2 * TILEY) {
- XCopyArea(display, screenPixmap, xwindow, screenGC, x, y, 22 * TILEX - x, 12 * TILEY, SX, SY);
- XCopyArea(display, screenPixmap, xwindow, screenGC, 0, y, x - 2 * TILEX, 12 * TILEY, SX + 22 * TILEX - x, SY);
- } else {
- XCopyArea(display, screenPixmap, xwindow, screenGC, x, y, 22 * TILEX - x, 14 * TILEY - y, SX, SY);
- XCopyArea(display, screenPixmap, xwindow, screenGC, 0, y, x - 2 * TILEX, 14 * TILEY - y, SX + 22 * TILEX - x, SY);
- XCopyArea(display, screenPixmap, xwindow, screenGC, x, 0, 22 * TILEX - x, y - 2 * TILEY, SX, SY + 14 * TILEY - y);
- XCopyArea(display, screenPixmap, xwindow, screenGC, 0, 0, x - 2 * TILEX, y - 2 * TILEY, SX + 22 * TILEX - x, SY + 14 * TILEY - y);
- }
-
- XCopyArea(display, scorePixmap, xwindow, scoreGC, 0, 0, 20 * TILEX, SCOREY, SX, SY + 12 * TILEY);
- XFlush(display);
-
- xdebug("blitscreen - done");
+ XFlush(display);
}
+
/* draw differences between game tiles and screen tiles
*
* implicitly handles scrolling and restoring background under the sprites
*
* perhaps use mit-shm to speed this up
*/
+
static void animscreen(void)
{
- unsigned int x, y, dx, dy;
- unsigned short obj;
- unsigned int left = screen_x / TILEX;
- unsigned int top = screen_y / TILEY;
-
- xdebug("animscreen");
-
- for (y = top; y < top + 14; y++) {
- dy = y % 14;
- for (x = left; x < left + 22; x++) {
- dx = x % 22;
- obj = map_obj[frame][Draw[y][x]];
- if (screentiles[dy][dx] != obj) {
- screentiles[dy][dx] = obj;
- XCopyArea(display, objPixmap, screenPixmap, screenGC, (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY, dx * TILEX, dy * TILEY);
- }
- }
- }
+ unsigned int x, y, dx, dy;
+ unsigned short obj;
+ unsigned int left = screen_x / TILEX;
+ unsigned int top = screen_y / TILEY;
+
+ for (y = top; y < top + MAX_BUF_YSIZE; y++)
+ {
+ dy = y % MAX_BUF_YSIZE;
+ for (x = left; x < left + MAX_BUF_XSIZE; x++)
+ {
+ dx = x % MAX_BUF_XSIZE;
+ obj = map_obj[frame][Draw[y][x]];
+
+ if (screentiles[dy][dx] != obj)
+ {
+ screentiles[dy][dx] = obj;
+ BlitBitmap(objBitmap, screenBitmap,
+ (obj / 512) * TILEX, (obj % 512) * TILEY / 16,
+ TILEX, TILEY, dx * TILEX, dy * TILEY);
+ }
+ }
+ }
}
+
/* blit players to the screen
*
* handles transparency and movement
*/
+
static void blitplayer(struct PLAYER *ply)
{
unsigned int x, y, dx, dy;
unsigned short obj, spr;
- xdebug("blitplayer");
-
if (ply->alive)
{
x = (frame * ply->oldx + (8 - frame) * ply->x) * TILEX / 8;
dx = x + TILEX - 1;
dy = y + TILEY - 1;
- if ((unsigned int)(dx - screen_x) < (21 * TILEX - 1) &&
- (unsigned int)(dy - screen_y) < (13 * TILEY - 1))
+ if ((unsigned int)(dx - screen_x) < ((MAX_BUF_XSIZE - 1) * TILEX - 1) &&
+ (unsigned int)(dy - screen_y) < ((MAX_BUF_YSIZE - 1) * TILEY - 1))
{
spr = map_spr[ply->num][frame][ply->anim];
- x %= 22 * TILEX;
- y %= 14 * TILEY;
- dx %= 22 * TILEX;
- dy %= 14 * TILEY;
+ x %= MAX_BUF_XSIZE * TILEX;
+ y %= MAX_BUF_YSIZE * TILEY;
+ dx %= MAX_BUF_XSIZE * TILEX;
+ dy %= MAX_BUF_YSIZE * TILEY;
if (objmaskBitmap)
{
obj = screentiles[dy / TILEY][dx / TILEX];
XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC,
(obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY,
- (22 * TILEX - x) % TILEX, (14 * TILEY - y) % TILEY);
+ (MAX_BUF_XSIZE * TILEX - x) % TILEX,
+ (MAX_BUF_YSIZE * TILEY - y) % TILEY);
}
else if (sprmaskBitmap)
{
screentiles[y / TILEY][x / TILEX] = -1; /* mark screen as dirty */
screentiles[dy / TILEY][dx / TILEX] = -1;
+#if 1
+
+
+#if 1
+
+ SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, spriteBitmap);
+
+ SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, x, y);
+ BlitBitmapMasked(sprBitmap, screenBitmap,
+ (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
+ x, y);
+
+ SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc,
+ x - MAX_BUF_XSIZE * TILEX, y);
+ BlitBitmapMasked(sprBitmap, screenBitmap,
+ (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
+ x - MAX_BUF_XSIZE * TILEX, y);
+
+ SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc,
+ x, y - MAX_BUF_YSIZE * TILEY);
+ BlitBitmapMasked(sprBitmap, screenBitmap,
+ (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
+ x, y - MAX_BUF_YSIZE * TILEY);
+
+ SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, None);
+
+#else
+
+ XSetClipMask(display, sprBitmap->stored_clip_gc, spriteBitmap);
+
+ XSetClipOrigin(display, sprBitmap->stored_clip_gc, x, y);
+ XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable,
+ sprBitmap->stored_clip_gc,
+ (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
+ x, y);
+
+ XSetClipOrigin(display, sprBitmap->stored_clip_gc,
+ x - MAX_BUF_XSIZE * TILEX, y);
+ XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable,
+ sprBitmap->stored_clip_gc,
+ (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
+ x - MAX_BUF_XSIZE * TILEX, y);
+
+ XSetClipOrigin(display, sprBitmap->stored_clip_gc,
+ x, y - MAX_BUF_YSIZE * TILEY);
+ XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable,
+ sprBitmap->stored_clip_gc,
+ (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
+ x, y - MAX_BUF_YSIZE * TILEY);
+
+ XSetClipMask(display, sprBitmap->stored_clip_gc, None);
+
+#endif
+
+#else
+
XSetClipMask(display, screenGC, spriteBitmap);
XSetClipOrigin(display, screenGC, x, y);
XCopyArea(display, sprPixmap, screenPixmap, screenGC,
(spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
x, y);
- XSetClipOrigin(display, screenGC, x - 22 * TILEX, y);
+ XSetClipOrigin(display, screenGC, x - MAX_BUF_XSIZE * TILEX, y);
XCopyArea(display, sprPixmap, screenPixmap, screenGC,
(spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x - 22 * TILEX, y);
- XSetClipOrigin(display, screenGC, x, y - 14 * TILEY);
+ x - MAX_BUF_XSIZE * TILEX, y);
+ XSetClipOrigin(display, screenGC, x, y - MAX_BUF_YSIZE * TILEY);
XCopyArea(display, sprPixmap, screenPixmap, screenGC,
(spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x, y - 14 * TILEY);
+ x, y - MAX_BUF_YSIZE * TILEY);
XSetClipMask(display, screenGC, None);
+
+#endif
}
}
}
void game_initscreen(void)
{
- unsigned int x,y;
-
- xdebug("game_initscreen");
-
- frame = 6;
- screen_x = 0;
- screen_y = 0;
-
- for (y = 0; y < 14; y++) {
- for (x = 0; x < 22; x++) {
- screentiles[y][x] = -1;
- }
- }
-
- colour_shuffle();
- colours[0] += 16;
- colours[1] += 16;
- colours[2] += 16;
- colour_anim = 0;
-
- XFillRectangle(display, scorePixmap, scoreGC, 0, 0, 20 * TILEX, SCOREY);
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, 11 * SCOREX, colours[0] * SCOREY, 3 * SCOREX, SCOREY, 1 * SCOREX, 0); /* 0-63 time */
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, 18 * SCOREX, colours[0] * SCOREY, 6 * SCOREX, SCOREY, 15 * SCOREX, 0); /* 112-207 diamonds */
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, 14 * SCOREX, colours[0] * SCOREY, 4 * SCOREX, SCOREY, 32 * SCOREX, 0); /* 256-319 score */
-}
-
-void game_blitscore(void)
-{
- unsigned int i;
-
- xdebug("game_blitscore");
-
- i = (lev.time + 4) / 5;
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 7 * SCOREX, 0); i /= 10;
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 6 * SCOREX, 0); i /= 10;
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 5 * SCOREX, 0); i /= 10;
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 4 * SCOREX, 0);
- i = lev.score;
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 39 * SCOREX, 0); i /= 10;
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 38 * SCOREX, 0); i /= 10;
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 37 * SCOREX, 0); i /= 10;
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 36 * SCOREX, 0);
- if (lev.home == 0) {
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, 12 * SCOREX, 24 * SCOREY, 12 * SCOREX, SCOREY, 14 * SCOREX, 0); /* relax */
- goto done;
- }
- if (ply1.alive + ply2.alive >= lev.home && lev.required == 0) {
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, 24 * SCOREX, colours[2] * SCOREY, 12 * SCOREX, SCOREY, 14 * SCOREX, 0); /* find the exit */
- goto done;
- }
- if (ply1.alive + ply2.alive < lev.home) {
- if (++colour_anim > 11) colour_anim = 0;
- if (colour_anim < 6) {
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, 0, 24 * SCOREY, 12 * SCOREX, SCOREY, 14 * SCOREX, 0); /* forget it */
- goto done;
- }
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, 18 * SCOREX, colours[0] * SCOREY, 6 * SCOREX, SCOREY, 15 * SCOREX, 0); /* diamonds */
- }
- i = lev.required;
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 24 * SCOREX, 0); i /= 10;
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 23 * SCOREX, 0); i /= 10;
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 22 * SCOREX, 0); i /= 10;
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY, 21 * SCOREX, 0);
-done:
-}
-
-void game_animscreen(void)
-{
- unsigned int x,y;
-
- xdebug("game_animscreen");
-
- x = (frame * ply1.oldx + (8 - frame) * ply1.x) * TILEX / 8 + (19 * TILEX) / 2;
- y = (frame * ply1.oldy + (8 - frame) * ply1.y) * TILEY / 8 + (11 * TILEY) / 2;
- if (x > lev.width * TILEX) x = lev.width * TILEX;
- if (y > lev.height * TILEY) y = lev.height * TILEY;
- if (x < 20 * TILEX) x = 20 * TILEY;
- if (y < 12 * TILEY) y = 12 * TILEY;
- screen_x = x - 19 * TILEX;
- screen_y = y - 11 * TILEY;
-
- animscreen();
- blitplayer(&ply1);
- blitplayer(&ply2);
- blitscreen();
- XFlush(display);
-
- Random = Random * 129 + 1;
-}
-
-void title_initscreen(void)
-{
- xdebug("title_initscreen");
-
- screen_x = 0;
- screen_y = 0;
-
- colour_shuffle();
- colours[1] += 8;
- colour_anim = 0;
-
- XCopyArea(display, ttlPixmap, screenPixmap, screenGC, 0, 0, 20 * TILEX, 12 * TILEY, 0, 0);
- if (botmaskBitmap) {
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, 0, colours[1] * SCOREY, 20 * TILEX, SCOREY, 0, 0);
- XSetClipMask(display, scoreGC, botmaskBitmap);
- XSetClipOrigin(display, scoreGC, 0, 0 - colours[0] * SCOREY);
- }
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, 0, colours[0] * SCOREY, 20 * TILEX, SCOREY, 0, 0);
- if (botmaskBitmap) {
- XSetClipMask(display, scoreGC, None);
- }
-}
+ unsigned int x,y;
-void title_blitscore(void)
-{
- unsigned int x, y, i;
-
- xdebug("title_blitscore");
-
- if (++colour_anim > 30) colour_anim = 0;
- i = colour_anim >= 16 ? 31 - colour_anim : colour_anim;
- x = (i / 8 + 18) * 2 * SCOREX;
- y = (i % 8 + 16) * SCOREY;
-
- if (botmaskBitmap) {
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, 32 * SCOREX, colours[1] * SCOREY, 2 * SCOREX, SCOREY, 32 * SCOREX, 0);
- XSetClipMask(display, scoreGC, botmaskBitmap);
- XSetClipOrigin(display, scoreGC, 32 * SCOREX - x, 0 - y);
- }
- XCopyArea(display, botPixmap, scorePixmap, scoreGC, x, y, 2 * SCOREX, SCOREY, 32 * SCOREX, 0);
- if (botmaskBitmap) {
- XSetClipMask(display, scoreGC, None);
- }
-}
+ frame = 6;
+ screen_x = 0;
+ screen_y = 0;
-void title_blitants(unsigned int y)
-{
- static const char ants_dashes[2] = { 8, 7 };
-
- xdebug("title_blitants");
-
- XSetDashes(display, antsGC, colour_anim, ants_dashes, 2);
- XDrawRectangle(display, screenPixmap, antsGC, 0, y * TILEY, 20 * TILEX - 1, TILEY - 1);
-}
-
-void title_animscreen(void)
-{
- blitscreen();
- XFlush(display);
+ for (y = 0; y < MAX_BUF_YSIZE; y++)
+ for (x = 0; x < MAX_BUF_XSIZE; x++)
+ screentiles[y][x] = -1;
- Random = Random * 129 + 1;
+ DrawGameDoorValues_EM(lev.required, ply1.dynamite, lev.score,
+ (lev.time + 4) / 5);
}
-static int ttl_map[] =
-{
- -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
- -1,0,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,2,3,4,-1, /* !',-. */
- 5,6,7,8,9,10,11,12,13,14,15,-1,-1,-1,-1,16, /* 0123456789:? */
- -1,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31, /* ABCDEFGHIJKLMNO */
- 32,33,34,35,36,37,38,39,40,41,42,-1,-1,-1,-1,-1, /* PQRSTUVWXYZ */
- -1,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31, /* abcdefghijklmno */
- 32,33,34,35,36,37,38,39,40,41,42,-1,-1,-1,-1,-1 /* pqrstuvwxyz */
-};
-
-void title_string(unsigned int y, unsigned int left, unsigned int right,
- char *string)
+void game_animscreen(void)
{
- int i;
- unsigned int x;
-
- xdebug("title_string");
+ unsigned int x,y;
- y *= TILEY;
- left *= SCOREX;
- right *= SCOREX;
+ x = (frame * ply1.oldx + (8 - frame) * ply1.x) * TILEX / 8
+ + ((SCR_FIELDX - 1) * TILEX) / 2;
+ y = (frame * ply1.oldy + (8 - frame) * ply1.y) * TILEY / 8
+ + ((SCR_FIELDY - 1) * TILEY) / 2;
- x = (left + right - strlen(string) * MENUFONTX) / 2;
- if (x < left || x >= right) x = left;
+ if (x > lev.width * TILEX)
+ x = lev.width * TILEX;
+ if (y > lev.height * TILEY)
+ y = lev.height * TILEY;
- /* restore background graphic where text will be drawn */
- XCopyArea(display, ttlPixmap, screenPixmap, screenGC,
- left, y, right - left, MENUFONTY, left, y);
-
- if (ttlmaskBitmap)
- XSetClipMask(display, screenGC, ttlmaskBitmap);
-
- for (i = 0; string[i] && x < right; i++)
- {
- int ch_pos, ch_x, ch_y;
+ if (x < SCR_FIELDX * TILEX)
+ x = SCR_FIELDX * TILEY;
+ if (y < SCR_FIELDY * TILEY)
+ y = SCR_FIELDY * TILEY;
- ch_pos = ttl_map[string[i] & 127];
+ screen_x = x - (SCR_FIELDX - 1) * TILEX;
+ screen_y = y - (SCR_FIELDY - 1) * TILEY;
- if (ch_pos == -1 || ch_pos > 22 * 2)
- continue; /* no graphic for this character */
-
- ch_x = (ch_pos % 22) * GFXMENUFONTX;
- ch_y = (ch_pos / 22 + 12) * TILEY;
-
- if (ttlmaskBitmap)
- XSetClipOrigin(display, screenGC, x - ch_x, y - ch_y);
-
- XCopyArea(display, ttlPixmap, screenPixmap, screenGC,
- ch_x, ch_y, MENUFONTX, MENUFONTY, x, y);
-
- x += MENUFONTX;
- }
+ animscreen();
+ blitplayer(&ply1);
+ blitplayer(&ply2);
+ blitscreen();
- XSetClipMask(display, screenGC, None);
+ XFlush(display);
}
#endif