#include "display.h"
#include "level.h"
-#include <stdio.h>
-
#if defined(TARGET_X11)
-unsigned int frame; /* current frame */
-unsigned int screen_x; /* current scroll position */
+unsigned int frame; /* current screen frame */
+unsigned int screen_x; /* current scroll position */
unsigned int screen_y;
/* tiles currently on screen */
static unsigned short screentiles[MAX_BUF_YSIZE][MAX_BUF_XSIZE];
-static unsigned int colours[8];
-static unsigned int colour_anim;
-
-static void xdebug(char *msg)
-{
-#if 0
- XSync(display, False);
- printf("EM DEBUG: %s\n", msg);
-#endif
-}
-
-static void colour_shuffle(void)
-{
- unsigned int i, j, k;
-
- for (i = 0; i < 8; i++)
- colours[i] = i;
-
- for (i = 0; i < 8; i++)
- {
- Random = Random * 129 + 1;
- j = (Random >> 10) & 7;
- k = colours[i];
- colours[i] = colours[j];
- colours[j] = k;
- }
-}
-
/* copy the entire screen to the window at the scroll position
*
unsigned int x = screen_x % (MAX_BUF_XSIZE * TILEX);
unsigned int y = screen_y % (MAX_BUF_YSIZE * TILEY);
- xdebug("blitscreen");
-
- if (em_game_status == EM_GAME_STATUS_MENU)
- {
- ClearRectangle(screenBitmap, 0, SCR_MENUY * TILEY,
- SCR_FIELDX * TILEX, (17 - SCR_MENUY) * TILEY);
- BlitBitmap(scoreBitmap, screenBitmap, 0, 0, SCR_MENUX * TILEX, SCOREY,
- 0, SCR_MENUY * TILEY);
- }
-
if (x < 2 * TILEX && y < 2 * TILEY)
{
BlitBitmap(screenBitmap, window, x, y,
SX + MAX_BUF_XSIZE * TILEX - x, SY + MAX_BUF_YSIZE * TILEY - y);
}
- if (em_game_status == EM_GAME_STATUS_PLAY && SCR_FIELDY < 17)
- {
- BlitBitmap(scoreBitmap, window, 0, 0, SCR_FIELDX * TILEX, SCOREY,
- SX, SY + SCR_FIELDY * TILEY);
- ClearRectangle(window, SX, SY + SCR_FIELDY * TILEY + SCOREY,
- SCR_FIELDX * TILEX, (17 - SCR_FIELDY) * TILEY - SCOREY);
- }
-
XFlush(display);
-
- xdebug("blitscreen - done");
}
unsigned int left = screen_x / TILEX;
unsigned int top = screen_y / TILEY;
- xdebug("animscreen");
-
for (y = top; y < top + MAX_BUF_YSIZE; y++)
{
dy = y % MAX_BUF_YSIZE;
unsigned int x, y, dx, dy;
unsigned short obj, spr;
- xdebug("blitplayer");
-
if (ply->alive)
{
x = (frame * ply->oldx + (8 - frame) * ply->x) * TILEX / 8;
}
}
-
-/* draw static text for time, gems and score counter */
-
void game_initscreen(void)
{
unsigned int x,y;
- xdebug("game_initscreen");
-
frame = 6;
screen_x = 0;
screen_y = 0;
for (x = 0; x < MAX_BUF_XSIZE; x++)
screentiles[y][x] = -1;
- colour_shuffle();
- colours[0] += 16;
- colours[1] += 16;
- colours[2] += 16;
- colour_anim = 0;
-
- ClearRectangle(scoreBitmap, 0, 0, SCR_FIELDX * TILEX, SCOREY);
- BlitBitmap(botBitmap, scoreBitmap,
- 11 * SCOREX, colours[0] * SCOREY, 3 * SCOREX, SCOREY,
- 1 * SCOREX, 0); /* 0-63 time */
- BlitBitmap(botBitmap, scoreBitmap,
- 18 * SCOREX, colours[0] * SCOREY, 6 * SCOREX, SCOREY,
- 11 * SCOREX, 0); /* 112-207 diamonds */
- BlitBitmap(botBitmap, scoreBitmap,
- 14 * SCOREX, colours[0] * SCOREY, 4 * SCOREX, SCOREY,
- 24 * SCOREX, 0); /* 256-319 score */
-}
-
-
-/* draw current values for time, gems and score counter */
-
-void game_blitscore(void)
-{
- unsigned int i;
-
- xdebug("game_blitscore");
-
DrawGameDoorValues_EM(lev.required, ply1.dynamite, lev.score,
(lev.time + 4) / 5);
-
- i = (lev.time + 4) / 5;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 7 * SCOREX, 0);
- i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 6 * SCOREX, 0);
- i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 5 * SCOREX, 0);
- i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 4 * SCOREX, 0);
-
- i = lev.score;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 31 * SCOREX, 0);
- i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 30 * SCOREX, 0);
- i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 29 * SCOREX, 0);
- i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 28 * SCOREX, 0);
-
- if (lev.home == 0)
- {
- BlitBitmap(botBitmap, scoreBitmap,
- 12 * SCOREX, 24 * SCOREY, 12 * SCOREX, SCOREY,
- 14 * SCOREX, 0); /* relax */
-
- goto done;
- }
-
- if (ply1.alive + ply2.alive >= lev.home && lev.required == 0)
- {
- BlitBitmap(botBitmap, scoreBitmap,
- 24 * SCOREX, colours[2] * SCOREY, 12 * SCOREX, SCOREY,
- 14 * SCOREX, 0); /* find the exit */
-
- goto done;
- }
-
- if (ply1.alive + ply2.alive < lev.home)
- {
- if (++colour_anim > 11)
- colour_anim = 0;
-
- if (colour_anim < 6)
- {
- BlitBitmap(botBitmap, scoreBitmap,
- 0, 24 * SCOREY, 12 * SCOREX, SCOREY,
- 14 * SCOREX, 0); /* forget it */
-
- goto done;
- }
-
- BlitBitmap(botBitmap, scoreBitmap,
- 18 * SCOREX, colours[0] * SCOREY, 6 * SCOREX, SCOREY,
- 15 * SCOREX, 0); /* diamonds */
- }
-
- i = lev.required;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 20 * SCOREX, 0);
- i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 19 * SCOREX, 0);
- i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 18 * SCOREX, 0);
- i /= 10;
- BlitBitmap(botBitmap, scoreBitmap,
- (i % 10) * SCOREX, colours[1] * SCOREY, SCOREX, SCOREY,
- 17 * SCOREX, 0);
-
- done:
}
void game_animscreen(void)
{
unsigned int x,y;
- xdebug("game_animscreen");
-
x = (frame * ply1.oldx + (8 - frame) * ply1.x) * TILEX / 8
+ ((SCR_FIELDX - 1) * TILEX) / 2;
y = (frame * ply1.oldy + (8 - frame) * ply1.y) * TILEY / 8
blitscreen();
XFlush(display);
-
- Random = Random * 129 + 1;
-}
-
-
-/* draw main menu background and copyright note */
-
-void title_initscreen(void)
-{
- xdebug("title_initscreen");
-
- screen_x = 0;
- screen_y = 0;
-
- colour_shuffle();
- colours[1] += 8;
- colour_anim = 0;
-
-#if 1
-
- /* draw title screen on menu background */
-
- BlitBitmap(ttlBitmap, screenBitmap, ORIG_MENU_SX, ORIG_MENU_SY,
- SCR_MENUX * TILEX, SCR_MENUY * TILEY, 0, 0);
-
- /* draw copyright note at footer */
-
- if (botmaskBitmap)
- {
- BlitBitmap(botBitmap, scoreBitmap, 0, colours[1] * SCOREY,
- SCR_MENUX * TILEX, SCOREY, 0, 0);
-
- SetClipOrigin(botBitmap, botBitmap->stored_clip_gc,
- 0, 0 - colours[0] * SCOREY);
- }
-
- BlitBitmapMasked(botBitmap, scoreBitmap, 0, colours[0] * SCOREY,
- SCR_MENUX * TILEX, SCOREY, 0, 0);
-
-#else
-
- XCopyArea(display, ttlPixmap, screenPixmap, screenGC,
- 0, 0, SCR_MENUX * TILEX, SCR_MENUY * TILEY, 0, 0);
-
- if (botmaskBitmap)
- {
- XCopyArea(display, botPixmap, scorePixmap, scoreGC,
- 0, colours[1] * SCOREY, SCR_MENUX * TILEX, SCOREY, 0, 0);
- XSetClipMask(display, scoreGC, botmaskBitmap);
- XSetClipOrigin(display, scoreGC, 0, 0 - colours[0] * SCOREY);
- }
-
- XCopyArea(display, botPixmap, scorePixmap, scoreGC,
- 0, colours[0] * SCOREY, SCR_MENUX * TILEX, SCOREY, 0, 0);
-
- if (botmaskBitmap)
- XSetClipMask(display, scoreGC, None);
-
-#endif
-}
-
-
-/* draw bouncing ball on main menu footer */
-
-void title_blitscore(void)
-{
- unsigned int x, y, i;
-
- xdebug("title_blitscore");
-
- if (++colour_anim > 30)
- colour_anim = 0;
-
- i = colour_anim >= 16 ? 31 - colour_anim : colour_anim;
- x = (i / 8 + 18) * 2 * SCOREX;
- y = (i % 8 + 16) * SCOREY;
-
-#if 1
- if (botmaskBitmap)
- {
- BlitBitmap(botBitmap, scoreBitmap,
- 32 * SCOREX, colours[1] * SCOREY, 2 * SCOREX, SCOREY,
- 32 * SCOREX, 0);
-
- SetClipOrigin(botBitmap, botBitmap->stored_clip_gc,
- 32 * SCOREX - x, 0 - y);
- }
-
- BlitBitmapMasked(botBitmap, scoreBitmap,
- x, y, 2 * SCOREX, SCOREY, 32 * SCOREX, 0);
-
-#else
-
- if (botmaskBitmap)
- {
- XCopyArea(display, botPixmap, scorePixmap, scoreGC,
- 32 * SCOREX, colours[1] * SCOREY, 2 * SCOREX, SCOREY,
- 32 * SCOREX, 0);
- XSetClipMask(display, scoreGC, botmaskBitmap);
- XSetClipOrigin(display, scoreGC, 32 * SCOREX - x, 0 - y);
- }
-
- XCopyArea(display, botPixmap, scorePixmap, scoreGC,
- x, y, 2 * SCOREX, SCOREY, 32 * SCOREX, 0);
-
- if (botmaskBitmap)
- XSetClipMask(display, scoreGC, None);
-#endif
-}
-
-void title_animscreen(void)
-{
- blitscreen();
- XFlush(display);
-
- Random = Random * 129 + 1;
-}
-
-static int ttl_map[] =
-{
- -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
- -1,0,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,2,3,4,-1, /* !',-. */
- 5,6,7,8,9,10,11,12,13,14,15,-1,-1,-1,-1,16, /* 0123456789:? */
- -1,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31, /* ABCDEFGHIJKLMNO */
- 32,33,34,35,36,37,38,39,40,41,42,-1,-1,-1,-1,-1, /* PQRSTUVWXYZ */
- -1,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31, /* abcdefghijklmno */
- 32,33,34,35,36,37,38,39,40,41,42,-1,-1,-1,-1,-1 /* pqrstuvwxyz */
-};
-
-void title_string(unsigned int y, unsigned int left, unsigned int right,
- char *string)
-{
- int i;
- unsigned int x;
-
- xdebug("title_string");
-
- y *= TILEY;
- left *= SCOREX;
- right *= SCOREX;
-
- x = (left + right - strlen(string) * MENUFONTX) / 2;
- if (x < left || x >= right)
- x = left;
-
- /* restore background graphic where text will be drawn */
- BlitBitmap(ttlBitmap, screenBitmap, ORIG_MENU_SX + left, ORIG_MENU_SY + y,
- right - left, MENUFONTY, left, y);
-
-#if 1
-#else
- if (ttlmaskBitmap)
- XSetClipMask(display, screenGC, ttlmaskBitmap);
-#endif
-
- for (i = 0; string[i] && x < right; i++)
- {
- int ch_pos, ch_x, ch_y;
-
- ch_pos = ttl_map[string[i] & 127];
-
- if (ch_pos == -1 || ch_pos > 22 * 2)
- continue; /* no graphic for this character */
-
- ch_x = (ch_pos % 22) * GFXMENUFONTX;
- ch_y = (ch_pos / 22 + 12) * TILEY;
-
-#if 1
- SetClipOrigin(ttlBitmap, ttlBitmap->stored_clip_gc,
- x - ORIG_MENU_SX - ch_x, y - ORIG_MENU_SY - ch_y);
-
- BlitBitmapMasked(ttlBitmap, screenBitmap, ch_x, ch_y, MENUFONTX, MENUFONTY,
- x - ORIG_MENU_SX, y - ORIG_MENU_SY);
-#else
- if (ttlmaskBitmap)
- XSetClipOrigin(display, screenGC, x - ch_x, y - ch_y);
-
- XCopyArea(display, ttlPixmap, screenPixmap, screenGC,
- ch_x, ch_y, MENUFONTX, MENUFONTY, x, y);
-#endif
-
- x += MENUFONTX;
- }
-
-#if 1
-#else
- XSetClipMask(display, screenGC, None);
-#endif
}
#endif