rnd-20090623-1-src
[rocksndiamonds.git] / src / game_em / graphics.c
index f33d4db800e610b6f53ead1bb26fd9aee8d6f261..29d9e15d9d19d5ca3f39c1051c87b0028335045f 100644 (file)
@@ -150,8 +150,8 @@ static struct GraphicInfo_EM *getObjectGraphic(int x, int y)
   struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame];
 
   if (!game.use_native_emc_graphics_engine)
-    getGraphicSourceObjectExt_EM(tile, frame, &g->bitmap, &g->src_x, &g->src_y,
-                                x - 2, y - 2);
+    getGraphicSourceObjectExt_EM(g, tile, 7 - frame, x - 2, y - 2);
+
   return g;
 }
 
@@ -160,8 +160,8 @@ static struct GraphicInfo_EM *getPlayerGraphic(int player_nr, int anim)
   struct GraphicInfo_EM *g = &graphic_info_em_player[player_nr][anim][frame];
 
   if (!game.use_native_emc_graphics_engine)
-    getGraphicSourcePlayerExt_EM(player_nr, anim, frame,
-                                &g->bitmap, &g->src_x, &g->src_y);
+    getGraphicSourcePlayerExt_EM(g, player_nr, anim, 7 - frame);
+
   return g;
 }
 
@@ -220,6 +220,13 @@ static void DrawLevelFieldCrumbled_EM(int x, int y, int sx, int sy,
   if (crm == 0)                /* no crumbled edges for this tile */
     return;
 
+#if 0
+  if (x == 3 && y == 3 && frame == 0)
+    printf("::: %d, %d\n",
+          graphic_info_em_object[207][0].crumbled_src_x,
+          graphic_info_em_object[207][0].crumbled_src_y);
+#endif
+
   for (i = 0; i < 4; i++)
   {
     if (crm & (1 << i))
@@ -347,7 +354,8 @@ static void animscreen(void)
   if (!game.use_native_emc_graphics_engine)
     for (y = 2; y < EM_MAX_CAVE_HEIGHT - 2; y++)
       for (x = 2; x < EM_MAX_CAVE_WIDTH - 2; x++)
-       SetGfxAnimation_EM(Draw[y][x], frame, x - 2, y - 2);
+       SetGfxAnimation_EM(&graphic_info_em_object[Draw[y][x]][frame],
+                          Draw[y][x], 7 - frame, x - 2, y - 2);
 
   for (y = top; y < top + MAX_BUF_YSIZE; y++)
   {
@@ -384,9 +392,11 @@ static void animscreen(void)
       redraw_screen_tile = (screentiles[sy][sx]    != obj ||
                            crumbled_state[sy][sx] != crm);
 
+#if 0
       /* !!! TEST ONLY -- CHANGE THIS !!! */
       if (!game.use_native_emc_graphics_engine)
        redraw_screen_tile = TRUE;
+#endif
 
       /* only redraw screen tiles if they (or their crumbled state) changed */
       if (redraw_screen_tile)