moved global variables for graphic info to graphics code
[rocksndiamonds.git] / src / game_em / graphics.c
index eed798b4943397ccd2470140d094472911677ab9..aab9ade2a36c6157c49fa4abd0c73c3ecccf5468 100644 (file)
@@ -42,6 +42,10 @@ int screen_x, screen_y;                      /* current scroll position */
 static int screentiles[MAX_PLAYFIELD_WIDTH + 2][MAX_PLAYFIELD_HEIGHT + 2];
 static int crumbled_state[MAX_PLAYFIELD_WIDTH + 2][MAX_PLAYFIELD_HEIGHT + 2];
 
+/* graphic info for game objects/frames and players/actions/frames */
+struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
+struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
+
 int getFieldbufferOffsetX_EM(void)
 {
   return screen_x % TILEX;