extern unsigned int frame;
-#define EM_GAME_STATUS_MENU 1
-#define EM_GAME_STATUS_PLAY 2
-
-extern int em_game_status;
-extern boolean skip_menu;
-
extern short ulaw_to_linear[256];
extern unsigned char linear_to_ulaw[65536];
void blitscreen(void);
void game_initscreen(void);
-void game_blitscore(void);
void game_animscreen(void);
-void title_initscreen(void);
-void title_blitscore(void);
-void title_animscreen(void);
-void title_string(unsigned int y, unsigned int left, unsigned int right,
- char *string);
void sound_play(void);
boolean LoadNativeLevel_EM(char *);
void game_init_vars(void);
-int game_play_init(int, char *);
-int game_loop(byte);
+void game_play_init(int, char *);
+void game_loop(byte);
void synchro_1(void);
void synchro_2(void);