#define EM_SND_DIR "sounds.EM"
#define EM_LVL_DIR "levels.EM"
-#define MAXNAME 1024 /* arbitrary maximum length of filenames (cos i am lazy) */
+/* arbitrary maximum length of filenames (cos i am lazy) */
+#define MAXNAME 1024
+
extern void snprintf_overflow(char *);
extern int debug;
#define EM_GAME_STATUS_PLAY 2
extern int em_game_status;
+extern boolean skip_menu;
extern short ulaw_to_linear[256];
extern unsigned char linear_to_ulaw[65536];
void title_blitscore(void);
void title_animscreen(void);
void title_blitants(unsigned int y);
-void title_string(unsigned int y, unsigned int left, unsigned int right, char *string);
+void title_string(unsigned int y, unsigned int left, unsigned int right,
+ char *string);
void sound_play(void);
int cave_convert(char *filename);
void game_init_vars(void);
+int game_play_init(int, char *);
int game_loop(byte);
void synchro_1(void);