fixed handling of androids in EM engine for old tapes
[rocksndiamonds.git] / src / game_em / global.h
index 7dfbdca965c030c9d25be3f417d78bfb3c66b99a..3efba4477d546646395f69aedce635e70fd1c70b 100644 (file)
@@ -19,6 +19,7 @@ void game_init_cave_buffers(void);
 void play_sound(int, int, int);
 void play_element_sound(int, int, int, int);
 
+void logic_init(void);
 void logic(void);
 
 int  cleanup_em_level(unsigned char *, int, char *);