#ifndef GLOBAL_H
#define GLOBAL_H
+#include "game_em.h"
+
#define EM_GFX_DIR "graphics.EM"
#define EM_SND_DIR "sounds.EM"
#define EM_LVL_DIR "levels.EM"
-#define MAXNAME 1024 /* arbitrary maximum length of filenames (cos i am lazy) */
+/* arbitrary maximum length of filenames (cos i am lazy) */
+#define MAXNAME 1024
+
extern void snprintf_overflow(char *);
extern int debug;
extern unsigned int frame;
+#define EM_GAME_STATUS_MENU 1
+#define EM_GAME_STATUS_PLAY 2
+
+extern int em_game_status;
+extern boolean skip_menu;
+
extern short ulaw_to_linear[256];
extern unsigned char linear_to_ulaw[65536];
int open_all(void);
void close_all(void);
-void readjoy(void);
+void readjoy(byte);
void input_eventloop(void);
void blitscreen(void);
void title_initscreen(void);
void title_blitscore(void);
void title_animscreen(void);
-void title_blitants(unsigned int y);
-void title_string(unsigned int y, unsigned int left, unsigned int right, char *string);
+void title_string(unsigned int y, unsigned int left, unsigned int right,
+ char *string);
void sound_play(void);
int cave_convert(char *filename);
-int game_start(void);
+void game_init_vars(void);
+int game_play_init(int, char *);
+int game_loop(byte);
+
void synchro_1(void);
void synchro_2(void);
void synchro_3(void);