moved calling EM engine logic to corresponding source file
[rocksndiamonds.git] / src / game_em / global.h
index 34238421697e9d76c4c053527accd7b3dec746d7..7dfbdca965c030c9d25be3f417d78bfb3c66b99a 100644 (file)
@@ -19,9 +19,7 @@ void game_init_cave_buffers(void);
 void play_sound(int, int, int);
 void play_element_sound(int, int, int, int);
 
-void logic_players(void);
-void logic_objects(void);
-void logic_globals(void);
+void logic(void);
 
 int  cleanup_em_level(unsigned char *, int, char *);
 void convert_em_level(unsigned char *, int);