extern void InitGameEngine_EM();
extern void GameActions_EM(byte);
-void setLevelInfoToDefaults_EM();
-boolean LoadNativeLevel_EM(char *);
+extern unsigned int InitEngineRND_EM(long);
+
+extern void setLevelInfoToDefaults_EM();
+extern boolean LoadNativeLevel_EM(char *);
#endif /* GAME_EM_H */