extern void InitGameEngine_EM();
#if 1
-extern void GameActions_EM(byte *);
+extern void GameActions_EM(byte *, boolean);
#else
extern void GameActions_EM(byte);
#endif
extern boolean LoadNativeLevel_EM(char *);
extern void BlitScreenToBitmap_EM(Bitmap *);
-extern void RedrawPlayfield_EM();
+extern void RedrawPlayfield_EM(boolean);
extern void DrawGameDoorValues_EM();
#endif /* GAME_EM_H */