extern struct GlobalInfo_EM global_em_info;
extern struct LevelInfo_EM native_em_level;
extern struct GraphicInfo_EM graphic_info_em_object[TILE_MAX][8];
-extern struct GraphicInfo_EM graphic_info_em_player[2][SPR_MAX][8];
+extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][SPR_MAX][8];
extern void em_open_all();
extern void em_close_all();
extern void InitGameEngine_EM();
#if 1
-extern void GameActions_EM(byte *);
+extern void GameActions_EM(byte *, boolean);
#else
extern void GameActions_EM(byte);
#endif
extern boolean LoadNativeLevel_EM(char *);
extern void BlitScreenToBitmap_EM(Bitmap *);
-extern void RedrawPlayfield_EM();
+extern void RedrawPlayfield_EM(boolean);
extern void DrawGameDoorValues_EM();
#endif /* GAME_EM_H */