added optional button to restart game (door, panel and touch variants)
[rocksndiamonds.git] / src / game_em / game.c
index 8443ff0535dede2d67982d5150138b042a72ec00..a6a06800684ffe724ffe15fb40c11655180897d1 100644 (file)
@@ -82,7 +82,7 @@ void InitGameEngine_EM(void)
   RedrawPlayfield_EM(FALSE);
 }
 
-void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
+void GameActions_EM(byte action[MAX_PLAYERS])
 {
   int i;
   boolean any_player_dropping = FALSE;
@@ -109,7 +109,7 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
       any_player_dropping = TRUE;
 
   boolean single_step_mode_paused =
-    CheckSingleStepMode_EM(action, frame, game_em.any_player_moving,
+    CheckSingleStepMode_EM(frame, game_em.any_player_moving,
                           game_em.any_player_snapping, any_player_dropping);
 
   // draw wrapping around before going to single step pause mode