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changed frame counter for EM engine counting upward instead of downward
[rocksndiamonds.git]
/
src
/
game_em
/
game.c
diff --git
a/src/game_em/game.c
b/src/game_em/game.c
index 48d1bfc1b42282897fdfa2c990eb6db6305af736..7842a89c5dd7b0b0ad69f897386c4caa5dfcfed0 100644
(file)
--- a/
src/game_em/game.c
+++ b/
src/game_em/game.c
@@
-83,7
+83,7
@@
void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
game_em.random = game_em.random * 129 + 1;
- frame = (frame
- 1) & 7
;
+ frame = (frame
+ 1) % 8
;
for (i = 0; i < MAX_PLAYERS; i++)
readjoy(action[i], &ply[i]);