RedrawPlayfield_EM(FALSE);
}
-static void UpdateGameDoorValues_EM(void)
-{
-}
-
void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
{
int i;
if (frame == 6)
{
logic_globals();
-
- UpdateGameDoorValues_EM();
}
for (i = 0; i < MAX_PLAYERS; i++)