short ball_array[8][8]; /* ball data */
short android_array[TILE_MAX];/* android clone table */
int num_ball_arrays; /* number of ball data arrays used */
+
+ int exit_x, exit_y; /* kludge for playing player exit sound */
};
struct PLAYER
extern void setLevelInfoToDefaults_EM();
extern boolean LoadNativeLevel_EM(char *);
+extern void BackToFront_EM(void);
extern void BlitScreenToBitmap_EM(Bitmap *);
extern void RedrawPlayfield_EM(boolean);
extern void DrawGameDoorValues_EM();