fixed handling of androids in EM engine for old tapes
[rocksndiamonds.git] / src / game_em / export.h
index 4766101bbba223798c96361b7e77fd9575042749..ddd32c9f022c7d9cb1f8fe2e71bedeb27676bd7e 100644 (file)
@@ -46,6 +46,8 @@ struct GameInfo_EM
   boolean use_single_button;
   boolean use_snap_key_bug;
   boolean use_old_explosions;
+  boolean use_old_android;
+  boolean use_wrap_around;
 };
 
 struct LevelInfo_EM